'Social status - that's what the position in an organized society is called. Each clone in our State is a cell of the body.

Social status is determined by a set of distinctive features - the level of income, education, power, consumption, the nature of work.

The higher the status, the wider the range of activities available and the more diverse the sources of potential income, privileges and responsibilities, and the possibility of influencing social processes.

Your clone rises from the very "bottom" of society to the top of Olympus - a difficult path from a Serf to the Emperor. You, as the creator of your character, control its development. All in your hands. You are the Creator!

While playing, you will look around not only in the virtual world, but also in your real one.

We wish you to become the Emperor not only in the World of Clones, but also in the REAL world!


Clones' "Work Efficiency" indicator

After obtaining the status of a Craftsman, you become a full-fledged resident of the Land of Clones. Your character will need daily food even if he is not working. Daily rate of Work Efficiency consumption = 1 "Work Efficiency" unit.

+1 "Work Efficiency" your clone receives once when moving to the class of craftsmen (joy charges him).

If a clone takes a job at a State Enterprise:

- He will consume +1 unit of Work Efficiency. If he works at several jobs, then the Work Efficiency consumption will increase proportionally. For example, if a clone works at 2 State Enterprises, then he will spend totally 3 Work Efficiency units daily (1 daily rate of consumption + 1 at one eneterprise + 1 at the second enterprise).

If a clone takes a job in a Private Enterprise:

- He will consume +0.5 unit of Work Efficiency. That is, the total consumption will be 1.5 units per day (1 daily rate of consumption + 0.5 in a private enterprise).

The "Work Efficiency" characteristic of the clone can be negative (less than 0), it can be positive, or it can be equal to 0. If you do not replenish the Work Efficiency, then due to the mandatory daily consumption of 1 consumption rate, the clone's Work Efficiency indicator will drop below 0.

A hungry clone (with a Work Efficiency below 0) has no energy to do something. The hungry clone does not die, but the game account is limited in action. It is allowed to buy gold coins, to buy food, in order to restore the Work Efficiency of clones for successful life.

Don't forget to go to the Canteen (clones' dining room) and serve food on the table. The food you choose and serve will be converted into units of Work Efficiency. Clones will automatically eat the right amount at the beginning of the next day.

Food for the clone can be purchased at the Commodities Market, grown in the fields by doing Agriculture, and obtained by doing Livestock Breeding, Poultry farming.

So, the amount of Work Efficiency can be increased:

  • Serving food at Canteen. This method allows you to maintain the level of Work Efficiency of all clones that are in your account (the Canteen will be a common dining room for them).
  • Use of magical artifacts - "Work Efficiency Ring" (with different gems). They can be purchased at Fair. Rings increase Work Efficiency daily, but there are conditions: 1. Only a clone whose current Work Efficiency indicator is at least 0 (zero) can wear the ring. 2. If the clone has a weared Work Efficiency ring, but his Work Efficiency consumption is so high that the Work Efficiency indicator is less than 0, then the magic will work! From all clones of your game account, All Work Efficiency rings will be automatically removed and transferred to their bags. Please be careful, monitor Work Efficiency indicators. The most reliable way is to have a supply of Work Efficiency in the Canteen.
  • An additional 1% to 50% of the daily rate of Work Efficiency consumption is restored if the clone lives in the house. Residential properties can be either own or rented. In this case, the clone feels comfortable, he gets enough sleep and some of the energy is restored. The amount of Work Efficiency restored daily depends on the level of the house - the higher it is, the more Work Efficiency is restored;
  • An additional +5% of the daily rate of Work Efficiency consumption is restored if the clone lives in a house located in a principality with development level = Era of the Megaliths.
  • An additional +20 to +50% of the daily rate of Work Efficiency consumption is restored if the clone is wearing Clothes. The more decently dressed a clone is, the more Work Efficiency he restores.

So, if a clone is well dressed, and lives in a good house, then he is full of positive emotions! This allows him to restore the energy of the daily rate of consumption. Very similar to real life.

In some enterprises, the Work Efficiency consumption is described additionally. For example, work in the jewelry industry will require, in addition to the normal consumption rate, another +1 unit of Work Efficiency. Work at the construction site of the Principalities and the construction sites of the enterprises of the Principalities (long-term construction projects) additionally spends +1.5 units of Work Efficiency per day (or 1 unit if the clone lives in a house on the territory of this Principality).


Additional State Benefit for Young Clones

The State provides financial support to clones who are just starting their life journey in our virtual world. An additional daily social benefit has been created, which will be paid in gold coins to clones that meet certain conditions. These conditions are formed by the State, and at the moment they are as follows:

  • Clones of the social status "Serf" under the age of 60 days from birth are paid the benefit in the amount of 0.01 gold coin.
  • Clones of the social status "Craftsman" under the age of 100 days from birth are paid the benefit in the amount of 0.02 gold coin.
  • Clones of the social status "Peasant" under the age of 120 days from birth are paid the benefit in the amount of 0.05 gold coin.
  • Clones of the social status "Townsman" under the age of 150 days from birth are paid the benefit in the amount of 0.16 gold coin.
  • Clones of the social status "Merchant" under the age of 180 days from birth are paid the benefit in the amount of 0.3 gold coin.
  • Clones of the social status "Nobleman" under the age of 250 days from birth are paid the benefit in the amount of 0.6 gold coin.
  • Clones of the social status "Boyar" under the age of 360 days from birth are paid the benefit in the amount of 1 gold coin.
  • Clones of the social status "Emperor" under the age of 500 days from birth are paid the benefit in the amount of 2 gold coins.

The age of the clone is calculated from the date he was created (not from the date he was upgraded to current status).

Possibilities of Social Statuses

On the Land of Clones, there are 8 social statuses.

The "Serf" status

Serf - the very first, introductory social status of a clone. The lifetime of a serf - the only clone in an account - is 1 year, but if the owner of such serf clone has not visited it for 90 days or has not verified the e-mail in [http: //www.ageofclones.com/settings/email settings] of the account, then such a clone goes to the Auction of Serfs (and will be deleted). If you still have clones of other statuses in your account, then the life of the serf in this case is also 90 days.

Serf, unlike clones of other statuses, does not need "Work Efficiency" to work and perform tasks. But he can use the Work Efficiency (from the Canteen) to speed up his studies in the Public School. To obtain Work Efficiency, you need to purchase food at the Trade Guild and then serve them to the table at the Canteen.

If you have confirmed your email address and filled in your personal data, but within 1 year from the date of registration you have not upgraded your first clone to Craftsman, the account is completely deleted without the possibility of recovery. If during this time the amount of 6 or more gold coins has accumulated on your game account, you need to get the status of a Craftsman. Otherwise, the possibilities of such a wealthy Serf will be limited:

  • you can not get shelter in a Dosshouse;
  • you can not take tasks for servants and builders;
  • you can not get flower seeds on the State Farm.

Upon reaching the next status (Craftsman), the clone becomes immortal and no restrictions are placed on him.

Please note: if your Serf is not the only clone on the account, some opportunities (buying a "working robe" and working as a maintenance worker, getting tasks at a meat processing plant and building houses, building a dugout and growing flowers, getting shelter in a Dosshouse) will not be available to him. After upgrading his status, he will be able to get a job at any enterprise and do his own business according to his status and characteristics.

Possibilities of Serf status

Accessible activities Inaccessible activities
  • Exchange gold coins for clonecoins at Currency Market and withdraw clonecoins
  • Participate in trading activities (except selling flowers at the Fair and buying food at the Trade Guild)
  • Mind your own business (except growing flowers)

The "Craftsman" status

The daily rate of Work Efficiency consumption when working at a State Enterprise is 1 Work Efficiency unit per day.

Requirements to get the status

To obtain the status of a Craftsman, your Serf needs to study at a Public School in the following specialties:

  • Literacy - 1 gold coin;
  • Arithmetic - 1 gold coin;
  • Carpentry - 1 gold coin;
  • Weapon proficiency - 1 gold coin;
  • Metallurgy - 1 gold coin.

Read more about the study process in the game section "General Education".

Possibilities of Craftsman status

Employment opportunities Own business
  • Participation in the Game Affiliate Program
  • Lumberjack, foreman at the Sawmill
  • Stonecutter, foreman at the Stone Mine
  • Miner, foreman at the Ore Mine
  • Handyman, skilled handyman, foreman, carter, freight forwarder in the Carters Guild
  • Sailor in the Port
  • Resin Cooker, Foreman Resin Cooker at the Shipyard (special terms of employment)
  • Journeyman at the Steel Rolling Plant
  • Hospital Nurse
  • Assistant, senior assistant at the University
  • Paramedic, surgeon, blacksmith in the Principality (temporarily unavailable)
  • Butcher, foreman at the Meat Processing Plant
  • Porter at the Fair
  • Carpenter, stonecutter, miner at private enterprises
  • Common features for all statuses

The "Peasant" status

The daily rate of Work Efficiency consumption when working at a State Enterprise is 1 Work Efficiency unit per day.

Requirements to get the status

To obtain the status of a Peasant, your Craftsman needs to study at a Public School in the following specialties:

  • Livestock Breeding - 2.5 gold coins;
  • Geodesy - 2.5 gold coins;
  • Agriculture - 2.5 gold coins;
  • Trade - 2.5 gold coins.

Read more about the study process in the game section "General Education".

Possibilities of Peasant status

A peasant, having all the capabilities of a craftsman, in addition, can carry out labor activities:

Employment opportunities Own business
  • Ploughman, foreman at the Mill
  • Sister of Mercy in Dosshouse
  • Jeweler in Jewelery Workshop
  • Jeweler at the Jewel Cutting Factory
  • Senior sailor in the Port
  • Carpenter, Foreman Carpenter at the Shipyard (special terms of employment)
  • Artilleryman in Prince's Troops, Bandit Army
  • Foundry master, shop manager at the Steel Rolling Plant
  • Doctor, Head of department at the Hospital
  • Midshipman, sergeant major of the corps of the Command of Military Affairs
  • Mower at private enterprises

The "Townsman" status

The daily rate of Work Efficiency consumption when working at a State Enterprise is 1 Work Efficiency unit per day.

Requirements to get the status

To obtain the status of a Townsman, your Peasant needs to study at a Public School in the following specialties:

  • Monetary system of the State of the Land of Clones - 10 gold coins;
  • Engineering - 10 gold coins;
  • Сhancellery - 10 gold coins;
  • Trade - 10 gold coins.

Read more about the study process in the game section "General Education".

Possibilities of Townsman status

Tradesman is the first noble status, which gives a wide range of additional opportunities. A townsman, having all the capabilities of a peasant, in addition, can carry out labor activities:

Employment opportunities Own business
  • Manager at the Sawmill, Stone Mine, Ore Mine, Carters Guild, Mill, Steel Rolling Plant and Hospital, Meat Processing Plant
  • Corps Manager at Dosshouse
  • Foreman in the Jewelery Workshop
  • Foreman at the Jewel Cutting Factory
  • Captain in the Port
  • Engineer, Senior Engineer at the Shipyard (special terms of employment)
  • Broker, administrator in the Trade Guild
  • Registrar in the Chancellery
  • Warship Captain in Prince's Troops, Bandit Army
  • Teacher, head of the school, corps, academy at the Command of Military Affairs
  • Professor, Dean, Vice-Rector, Rector at the University
  • Alchemist, magician, archmage in the Mages Tower
  • Trainer at Pigs' Racecourse

The "Merchant" status

The daily rate of Work Efficiency consumption when working at a State Enterprise is 1 Work Efficiency unit per day.

Requirements to get the status

To obtain the status of a Merchant, your Townsman needs to acquire membership in the Merchant Guild.

The entry fee is 150 gold coins.

Possibilities of Merchant status

A merchant, having all the capabilities of a townsman, in addition, can carry out labor activities:

Employment opportunities Own business
  • Assistant Manager, Manager at the Shipyard (special terms of employment)
  • Corps Manager at Dosshouse
  • Manager at the Jewelery Workshop
  • Manager at the Jewel Cutting Factory
  • Manager at the Fair
  • Manager Trade at the Guild
  • Collegiate Assessor in the Chancellor
  • Growing crops and processing 20 acres of land
  • Keep cattle, maximum 40 animals
  • Keep pigs, maximum 40 animals
  • Ownership of voyage ships
  • Open jewelry production

The "Nobleman" status

The daily rate of Work Efficiency consumption when working at a State Enterprise is 1 Work Efficiency unit per day.

Requirements to get the status

To obtain the status of a Nobleman, your Merchant needs to make a charitable contribution to the development of the State in the amount of 400 gold coins.

Possibilities of Nobleman status

A nobleman, having all the capabilities of a merchant, in addition, can carry out labor activities:

Employment opportunities Own business
  • Manager of the Port
  • Collegiate Councillor in the Chancellery
  • Cultivation of agricultural crops and cultivation of 60 acres of land
  • Keep cattle, maximum 150 animals
  • Keep pigs, maximum 150 animals
  • Submit bills to the State Duma for consideration
  • Participate in the discussion of bills in the State Duma (no "charisma" units required)

The "Boyar" status

The daily rate of Work Efficiency consumption when working at a State Enterprise is 1 Work Efficiency unit per day.

Requirements to get the status

To obtain the status of a Boyar, your Nobleman needs to make a charitable contribution to the development of the State in the amount of 1500 gold coins.

Possibilities of Boyar status

A Boyar who has developed the technological level of his [1] principality to the maximum, built a palace in it, built a city and raised a principality's crest - can receive the status of Emperor.

A boyar, having all the capabilities of a nobleman, in addition, can carry out labor activities:

Employment opportunities Own business
  • Chancellor in the Chancellory
  • Cultivation of agricultural crops and cultivation of 240 acres of land
  • Keep cattle, maximum 400 animals
  • Keep pigs, maximum 400 animals
  • Ability to open a private Bank

The "Emperor" status

Emperor is the highest rank in the Land of Clones. The emperor is universally respected.

The daily rate of Work Efficiency consumption when working at a State Enterprise is 1 Work Efficiency unit per day.

Requirements to get the "Emperor" status

The Boyar, who built the principality and developed all its enterprises to level 4 (the university - up to level 5), built a palace in it and raised the crest, and also built [ http://www.ageofclones.com/settlement/level administrative unit] of the "city" level (in any principality) and developed all the main production enterprises there to the maximum level, becomes Emperor.

Possibilities of Emperor status

Возможности трудоустройства Собственное дело
  • Chancellor in the Chancellory
  • Cultivation of agricultural crops and cultivation of 270 acres of land
  • Keep cattle, maximum 500 animals
  • Keep pigs, maximum 500 animals


In addition to respecting all residents and receiving constant profit from a developed principality, Emperors also have additional income. Every day the State forms a "gold reserves" consisting of:

  • 7% - from the State profit "Social statuses";
  • 5% - from the sale of weapons by a gunsmith;
  • 10% - from the production of "kvass" drink;
  • 25% - from property rental tax;
  • 5% - from the income from the Trade Guild;
  • 10% - from the discount on the Commodities Market;
  • 10% - from the discount at the Fair;
  • 0.5 clonecoins from each activated "privilege card" on the "Battle of Thrones Server";
  • 15% - from the income from studying the "Intention" characteristic at the University;
  • 10% - from commissions on the Auction of Principalities.

This "reserve" is paid at the end of the working day equally to all emperors.

General Opportunities for all Statuses (Except Serfs)

Purchase Gold Mines Using artifacts Getting royalties for interesting articles in the State Newspaper
Purchasing magic hens "Ryabushka" Service in the prince's troops Obtaining of combat skills
Purchasing real estate Keeping dragons (in the presence of castle and dragon caves) Hunt for treasure stashes with gold
Trade at the Fair Employment at construction sites Participation in auctions
Acquisition of securities, goods, etc. Participation in hunting Robbery/Security/Tournaments
Mentoring new Serfs Making magic items in the Mages Tower
Manufacture of ammunition Getting dividends from real cocoa business