Opening of Jewelry Production

A clone of the social status "merchant" or higher can open a Jewelry Production. A clone can only have 1 production.

To build, he needs to spend a certain amount of resource:

%create-cost%

Ordering and selling Jewellery items

After opening the factory, the clone owner can order several types of jewelry from the factory, spending gems and gold coins. The cost of crafting can be seen below in the chapter § Available types of Jewellery Items

Crafted items immediately fall into the bag of the clone owner of the production. They can then be sold at the Fair where you set the selling price yourself.

Funds in gold coins spent on the manufacture of jewelry are State income. At the end of each day, the amount received is taken as 100% and then paid:

  • 15% - to the Jewel Cutting Factory Staff premium fund;
  • 15% - to the Jewelery Workshop Staff premium fund;
  • 70% - to the fund for the development of the technical base of the project.

Available types of Jewellery Items

Attention! It is forbidden to manipulate jewellery items in order to obtain bonus characteristics without spending the durability of the item at the scheduled time.

Sash, Belt, Bracelet, Chain, Diamond Vest, Diamond Belt

Various items are available for order: Sash, Belt, Bracelet, Chain, Diamond vest, Diamond belt. Depending on the type of stones used in the production, the item will have different characteristics. The characteristics will be added to the clone as soon as he puts on the item, and will remain in effect until the item is put off. Details in the table below.

Attention! It is necessary to distinguish between the items "Belt", made of diamonds, and "Diamond Belt". These are different items!

It is possible to remove the item no earlier than a day after putting it on. The durability of an item is measured in days during which the clone can wear the item. An item's durability decreases at the beginning of each new day (after 00:00 GMT), regardless of the time the item is put on. The durability of only those items that are worn by the clone is reduced. As soon as the durability reaches 0, the item will be removed automatically and disappear.

A clone can combine wearing items that grant different types of characteristics, but cannot wear items that grant the same type of characteristics at the same time. For example, you cannot wear a sapphire belt and a ruby belt at the same time (since both items grant Military Initiative) or an emerald sash and a diamond vest (since both items grant Military Expertises).

Sash, Belt, Bracelet, Chain

Type / Stone Sapphire Amethyst Ruby Emerald Diamond
Sash Simple
Military exp. +62
Durability 777
Price
4.71 gold + 20 stones

Level I
Military exp. +310
Durability 10
Price
0.3 gold + 1 stone

Level II
Military exp. +620
Durability 10
Price
0.3 gold + 2 stones

Level III
Military exp. +1240
Durability 10
Price
0.3 gold + 4 stones

Simple
Military exp. +125
Durability 777
Price
4.67 gold + 20 stones

Level I
Military exp. +625
Durability 10
Price
0.5 gold + 1 stone

Level II
Military exp. +1250
Durability 10
Price
0.5 gold + 2 stones

Level III
Military exp. +2500
Durability 10
Price
0.5 gold + 4 stones

Simple
Military exp. +250
Durability 777
Price
4.55 gold + 20 stones

Level I
Military exp. +1250
Durability 10
Price
0.7 gold + 1 stone

Level II
Military exp. +2500
Durability 10
Price
0.7 gold + 2 stones

Level III
Military exp. +5000
Durability 10
Price
0.7 gold + 4 stones

Simple
Military exp. +500
Durability 777
Price
4.35 gold + 20 stones

Level I
Military exp. +2500
Durability 10
Price
1 gold + 1 stone

Level II
Military exp. +5000
Durability 10
Price
1 gold + 2 stones

Level III
Military exp. +7500
Durability 10
Price
1 gold + 4 stones

Simple
Military exp. +1000
Durability 777
Price
3.95 gold + 20 stones

Level I
Military exp. +5000
Durability 10
Price
1.5 gold + 1 stone

Level II
Military exp. +7500
Durability 10
Price
1.5 gold + 2 stones

Level III
Military exp. +10000
Durability 10
Price
1.5 gold + 4 stones

Belt Simple
Mil. Initiative +6
Durability 777
Price
4.71 gold + 20 stones

Level I
Mil. Initiative +30
Durability 10
Price
0.3 gold + 1 stone

Level II
Mil. Initiative +60
Durability 10
Price
0.3 gold + 2 stones

Level III
Mil. Initiative +120
Durability 10
Price
0.3 gold + 4 stones

Simple
Mil. Initiative +12
Durability 777
Price
4.67 gold + 20 stones

Level I
Mil. Initiative +60
Durability 10
Price
0.5 gold + 1 stone

Level II
Mil. Initiative +120
Durability 10
Price
0.5 gold + 2 stones

Level III
Mil. Initiative +240
Durability 10
Price
0.5 gold + 4 stones

Simple
Mil. Initiative +25
Durability 777
Price
4.55 gold + 20 stones

Level I
Mil. Initiative +125
Durability 10
Price
0.7 gold + 1 stone

Level II
Mil. Initiative +250
Durability 10
Price
0.7 gold + 2 stones

Level III
Mil. Initiative +500
Durability 10
Price
0.7 gold + 4 stones

Simple
Mil. Initiative +50
Durability 777
Price
4.35 gold + 20 stones

Level I
Mil. Initiative +250
Durability 10
Price
1 gold + 1 stone

Level II
Mil. Initiative +500
Durability 10
Price
1 gold + 2 stones

Level III
Mil. Initiative +1000
Durability 10
Price
1 gold + 4 stones

Simple
Mil. Initiative +100
Durability 777
Price
3.95 gold + 20 stones

Level I
Mil. Initiative +500
Durability 10
Price
1.5 gold + 1 stone

Level II
Mil. Initiative +1000
Durability 10
Price
1.5 gold + 2 stones

Level III
Mil. Initiative +2000
Durability 10
Price
1.5 gold + 4 stones

Bracelet Simple
Robber's Luck +6
Durability 777
Price
4.71 gold + 20 stones
Simple
Robber's Luck +12
Durability 777
Price
4.67 gold + 20 stones
Simple
Robber's Luck +25
Durability 777
Price
4.55 gold + 20 stones
Simple
Robber's Luck +50
Strength 777
Price
4.35 gold + 20 stones
Simple
Robber's Luck +100
Durability 777
Price
3.95 gold + 20 stones
Chain Simple
Crim. Authority +125
Durability 777
Price
4.71 gold + 20 stones
Simple
Crim. Authority +250
Durability 777
Price
4.67 gold + 20 stones
Simple
Crim. Authority +500
Durability 777
Price
4.55 gold + 20 stones
Simple
Crim. Authority +1000
Durability 777
Price
4.35 gold + 20 stones
Simple
Crim. Authority +2000
Durability 777
Price
3.95 gold + 20 stones

Diamond Vest, Diamond Belt

Type / Level I level II level III level IV level Level V
Diamond Vest Military exp. +20000
Durability 10
Price
2 gold + 6 diamonds
Military exp. +30000
Durability 10
Price
2 gold + 10 diamonds
Military exp. +50000
Durability 10
Price
2 gold + 15 diamonds
Military exp. +70000
Durability 10
Price
2 gold + 20 diamonds
Military exp. +100000
Durability 10
Price
2 gold + 25 diamonds
Diamond Belt Mil. Initiative +4000
Durability 10
Price
2 gold + 6 diamonds
Mil. Initiative +10000
Durability 10
Price
2 gold + 10 diamonds
Mil. Initiative +15000
Durability 10
Price
2 gold + 15 diamonds
Mil. Initiative +20000
Durability 10
Price
2 gold + 20 diamonds
Mil. Initiative +25000
Durability 10
Price
2 gold + 25 diamonds

Ring of Great Warrior and Ring of Courage

The Ring of Great Warrior and the Ring of Courage will help your clone to accumulate such necessary characteristics as Military Espertises and Military Initiative (base units).

You can wear up to 8 any rings at the same time, including identical ones. Bonus characteristics from the rings, specified in their description, are credited at the checkout time (after 00:00 GMT) daily.

The bonus from the rings is not credited on the last day of their work (that is, on the day when the durability of the ring becomes equal to 0).

Ring of Great Warrior

  • Accrual of 30 units of Military Expertise per day.
  • Artifact durability: 365 days.
  • Production cost: 10 gold coins + 1 emerald.

Ring of Courage

  • Accrual of 3 units of Military Initiative per day.
  • Artifact durability: 365 days.
  • Production cost: 2 gold coins + 1 emerald.

Rings (of charisma, reasonableness, experience, work efficiency)

These rare pieces of jewelry can only be found occasionally at the Fair, as they are no longer made in the Land of Clones. You can wear up to 8 any rings at the same time, including identical ones. Bonus characteristics from the rings specifies in their description are credited at the checkout time (after 00:00 GMT) every 30 days of continuous wearing (bonuses from work efficiency rings - daily). If the clone took off the ring even for a minute and then put it back on, the countdown will start again.

Only a clone whose current work efficiency value is not less than 0 can wear a work efficiency ring. If any clone on the account has work efficiency less than 0 for some reason, work efficiency rings will be automatically removed from all clones of this account and placed in their bags. You will need to put them on again.

The bonus from the rings is not credited on the last day of their work (that is, on the day when the durability of the ring becomes equal to 0).