Содержание

[править] Opening jewelry production

Open jewelry production can clone social status of a merchant or higher. A clone can only have 1 jewelry production.

To do this, he needs to spend a certain amount of the resource:

%create-cost%

[править] Order and sale of jewelry

After opening of the factory, the clone owner can order several kinds of jewelry for production, spending precious stones and gold. The cost of production can be seen below in the chapter "Available types of jewelry."

Manufactured items immediately fall into the bag of the clone the owner of jewelry production. Then they can be sold at the Fair, where you can set the price in your own.

Funds in gold coins spent on the manufacture of jewelry products are the State revenues. At the end of each day, the received amount is taken as 100% and then paid as follows:

  • 15% - to the Faceting facility's bonuses reserve
  • 15% - to the Jewelry Workshop's bonuses reserve

[править] Available types of jewelry

[править] Sash, Belt, Bracelet, Chain, Diamond vest, Diamond belt

Various items are available for order: Sash, Belt, Bracelet, Chain, Diamond vest, Diamond belt. Depending on the type of precious stones used in the production, the item will have different characteristics. Characteristics will be assigned to the clone as soon as he puts on the item, and will remain in effect until the item is worn. Details in the table below.

It is possible to remove an item not earlier than one day after putting it on. The durability of an item is measured in days, during which a clone can wear an item. The decreasing of an item durability occurs at the beginning of each new design day (after 00:00 GMT), regardless of the time when you put on an item. The durability is reduced only for those items that are worn on the clone. As soon as durability reaches 0, the item will be removed automatically and disappear.

A clone can combine the wearing of items that gives different types of characteristics, but he is unable put on items simultaneously, giving the same types of characteristics. For example, you can’t wear a sapphire belt and a ruby belt at the same time (as both items give Military Initiative) or a sash with emerald and a diamond vest (as both items give expertise in military affairs).

Type / Stone Sapphire Amethyst Ruby Emerald Diamond
Sash Simple
Military expertise +62
Durability 777
Price
4.71 gold coins + 20 stones

Level I
Military expertise +310
Durability 10
Price
0.3 gold coins + 1 stone

Level II
Military expertise +620
Durability 10
Price
0.3 gold coins + 2 stones

Level III
Military expertise +1240
Durability 10
Price
0.3 gold coins + 4 stones

Simple
Military expertise +125
Durability 777
Price
4.67 gold coins + 20 stones

Level I
Military expertise +625
Durability 10
Price
0.5 gold coins + 1 stone

Level II
Military expertise +1250
Durability 10
Price
0.5 gold coins + 2 stones

Level III
Military expertise +2500
Durability 10
Price
0.5 gold coins + 4 stones

Simple
Military expertise +250
Durability 777
Price
4.55 gold coins + 20 stones

Level I
Military expertise +1250
Durability 10
Price
0.7 gold coins + 1 stone

Level II
Military expertise +2500
Durability 10
Price
0.7 gold coins + 2 stones

Level III
Military expertise +5000
Durability 10
Price
0.7 gold coins + 4 stones

Simple
Military expertise +500
Durability 777
Price
4.35 gold coins + 20 stones

Level I
Military expertise +2500
Durability 10
Price
1 gold coin + 1 stone

Level II
Military expertise +5000
Durability 10
Price
1 gold coin + 2 stones

Level III
Military expertise +7500
Durability 10
Price
1 gold coin + 4 stones

Simple
Military expertise +1000
Durability 777
Price
3.95 gold coins + 20 stones

Level I
Military expertise +5000
Durability 10
Price
1.5 gold coins + 1 stone

Level II
Military expertise +7500
Durability 10
Price
1.5 gold coins + 2 stones

Level III
Military expertise +10000
Durability 10
Price
1.5 gold coins + 4 stones

Belt Simple
Initiative +6
Durability 777
Price
4.71 gold coins + 20 stones

Level I
Initiative +30
Durability 10
Price
0.3 gold coins + 1 stone

Level II
Initiative +60
Durability 10
Price
0.3 gold coins + 2 stones

Level III
Initiative +120
Durability 10
Price
0.3 gold coins + 4 stones

Simple
Initiative +12
Durability 777
Price
4.67 gold coins + 20 stones

Level I
Initiative +60
Durability 10
Price
0.5 gold coins + 1 stone

Level II
Initiative +120
Durability 10
Price
0.5 gold coins + 2 stones

Level III
Initiative +240
Durability 10
Price
0.5 gold coins + 4 stones

Simple
Initiative +25
Durability 777
Price
4.55 gold coins + 20 stones

Level I
Initiative +125
Durability 10
Price
0.7 gold coins + 1 stone

Level II
Initiative +250
Durability 10
Price
0.7 gold coins + 2 stones

Level III
Initiative +500
Durability 10
Price
0.7 gold coins + 4 stones

Simple
Initiative +50
Durability 777
Price
4.35 gold coins + 20 stones

Level I
Initiative +250
Durability 10
Price
1 gold coin + 1 stone

Level II
Initiative +500
Durability 10
Price
1 gold coin + 2 stones

Level III
Initiative +1000
Durability 10
Price
1 gold coin + 4 stones

Simple
Initiative +100
Durability 777
Price
3.95 gold coins + 20 stones

Level I
Initiative +500
Durability 10
Price
1.5 gold coins + 1 stone

Level II
Initiative +1000
Durability 10
Price
1.5 gold coins + 2 stones

Level III
Initiative +2000
Durability 10
Price
1.5 gold coins + 4 stones

Bracelet Simple
Robber’s Luck +6
Durability 777
Price
4.71 gold coins + 20 stones
Simple
Robber’s Luck +12
Durability 777
Price
4.67 gold coins + 20 stones
Simple
Robber’s Luck +25
Durability 777
Price
4.55 gold coins + 20 stones
Simple
Robber’s Luck +50
Durability 777
Price
4.35 gold coins + 20 stones
Simple
Robber’s Luck +100
Durability 777
Price
3.95 gold coins + 20 stones
Chain Simple
Authority +125
Durability 777
Price
4.71 gold coins + 20 stones
Simple
Authority +250
Durability 777
Price
4.67 gold coins + 20 stones
Simple
Authority +500
Durability 777
Price
4.55 gold coins + 20 stones
Simple
Authority +1000
Durability 777
Price
4.35 gold coins + 20 stones
Simple
Authority +2000
Durability 777
Price
3.95 gold coins + 20 stones
Diamond vest - - - - Level I
Military expertise +20000
Durability 10
Price
2 gold coins + 6 stones

Level II
Military expertise +30000
Durability 10
Price
2 gold coins + 10 stones

Level III
Military expertise +50000
Durability 10
Price
2 gold coins + 15 stones

Level IV
Military expertise +70000
Durability 10
Price
2 gold coins + 20 stones

Level V
Military expertise +100000
Durability 10
Price
2 gold coins + 25 stones

Diamond belt - - - - Level I
Initiative +4000
Durability 10
Price
2 gold coins + 6 stones

Level II
Initiative +10000
Durability 10
Price
2 gold coins + 10 stones

Level III
Initiative +15000
Durability 10
Price
2 gold coins + 15 stones

Level IV
Initiative +20000
Durability 10
Price
2 gold coins + 20 stones

Level V
Initiative +25000
Durability 10
Price
2 gold coins + 25 stones

[править] Ring of the Great Warrior and the Ring of Courage

The ring of the Great Warrior and the Ring of Courage will help your clone to accumulate such necessary expertise as Expertise in Military affairs and Military initiative.

At the same time, you can wear up to 8 of any rings, including the same. Bonus characteristics from the rings, stated in their description, are calculated at the estimated time (after 00:00 GMT) daily.

Ring of the Great Warrior

  • Adds 30 units of military expertise per day.
  • Artefact durability: 365 days.
  • Production cost: 10 gold coins + 1 emerald.

Ring of Courage

  • Adds 30 units of military initiative per day.
  • Artefact durability: 365 days.
  • Production cost: 2 gold coins + 1 emerald.

[править] Rings of (Charisma, Reasonableness, Experience, Energy)

These rare jewelry can be found only occasionally at the Fair, as they are no longer produced on the Land of the Clones. At the same time, you can wear up to 8 of any rings, including the same. Bonus characteristics of the rings, stated in their description, are calculated at the estimated time (after 00:00 GMT) every 30 days of continuous wear (bonuses from the rings of Energy units - daily). If the clone took the ring off even for a minute and then put it back on, the time will restart.