Utility vests allow a clone to take with him to the tournament battle or duel an additional health potions that a clone can use when is needed right during the fight. The vest can hold up to 5 bottles of health potions. If during a tournament battle or a duel, a clone's health points have dropped below 10 units, then he may have time to get the potion out of the utility vest and use it. The potion will restore the health indicator by 50 points. A clone may not have time to drink a potion; in this case he can use his available combat skill "Last Chance", and in case of its absence will lose the fight according to standard rules. Probability of successful use of the potion:

  • 1st bottle: 80%
  • 2nd bottle: 70%
  • 3rd bottle: 60%
  • 4th bottle: 50%
  • 5th bottle: 40%

You need to load the desired number of health potions into the vest on this page, before the fight, and then put it on the clone. You can fill only when the vest is removed from a clone. You cannot withdraw the potions back to the bag; they can only be spent in battle. You can configure the automatic replenishment of the potions in the vest before each fight. The setting will work for all clones on the account. The vests will automatically fully fill up (that is, up to the number of 5 potions in the vest). If the stock of potions in a clone’s bag or storehouse is insufficient to fill it completely, it will not work.

Durability of the vest is 100 fights and decreases only if a clone was wearing vest during a tournament fight or duel (in case if the vest worked at least once during the fight). You can buy or sell utility vests at the Fair (both empty and with potions). Their production is available in the Principalities and Administrative Units, if there is an Atelier enterprise.