Many residents (in the status of the Craftsman and higher) are friends with fairy tale characters and help them with the resource. Fairy tale characters often frighten and beat overseas traders – moneybags. Fairy tale characters often hide the gold that they won on the Land of Clones, digging coins into damp earth. The guards of the houses and the settlement squad daily report on pleasant findings. Information about the possibility of finding buried treasures is here: for house owners and for owners of settlements.

You can use the reserve of the resource you donated to the fairy-tale character in the bidding for his offer at the auction. When you win the right to an offer, he will turn to you for a favor, in return for which he will bestow you with a magical artifact. The artifact can be sold at the Fair or used to obtain additional expertise.

[править] Offers of Fairy Tale characters

You can use the reserve of the resource you donated to the fairy-tale character in the bidding for his offer at the auction. When you win the right to an offer, he will turn to you for a favor, in return for which he will bestow you with a magical artifact. The artifact can be sold at the Fair or used to obtain additional expertise (for more details, see the chapter “Magic artifacts”).

Having received an offer, make the necessary potion in the Magicians' Tower or buy it at the Fair:

Fairy Tale Character Required Potion
Muttering head Potion of Wisdom
Baba Yaga Potion of life
Squeaking Stump Potion of Strength
Ghoul Potion of Happiness
Kashchey the Immortal Potion of Immortality

The fairy tale character will wait for you within 48 hours, if you do not have time to get the potion, then the offer will be lost.

[править] Magic artifacts

[править] Why do we need magic artifacts and where to get them

An artifact is a magical item, using which you can temporarily (and, perhaps, permanently) increase the amount of expertise of a clone.

Greater value of expertise will allow your clone to increase the size of bonuses at the state enterprises and qualify for higher positions.

You can get a new magic artifact in exchange for a special potion, if you win the right to receive an offer from a fairy tale character. For more details, see the section “Auction of proposals of Fairy Tale characters”.

[править] General rules for wearing artifacts

To use artifacts can clones of social status of Craftsman or higher.

For almost every type of expertise, there are 4 artifacts intended for the respective wearing areas (Headgear, Phalera, Cape and Item).

Clone can be put on 4 artifacts at the same time, and of any type, one for each area of wearing. You can not wear two artifacts belonging to the same area of wearing. The correspondence table of artifacts by place of wear is below.

%table_artifacts%

To put on an artefact on, you must work at an enterprise where this expertise is required.

The initial durability of a new artifact is 31, the artifact is valid for thirty days and its durability decreases only if it is put on a clone. The durability of a removed artifact is not reducing.

If you put on an artifact, then every 24 hours from this moment the artifact will temporarily add expertise of a particular type to already existing clone’s expertise (according to a special rule described in the chapter below).

If a clone continues to work at the appropriate enterprise while wearing artifacts, then each time an artifact is triggered, it can gain another 100-500 additional expertise (the amount is determined randomly), which will remain forever with the clone. The probability of obtaining this expertise depends on the number of worn artifacts of one type and is listed in the table below:

The number of worn artifacts of the same type Probability for each artifact
1 3%
2 4%
3 5%
4 6%

After putting on an artifact, it can not be removed for 25 hours.

After removing an artifact of any durability, all the accumulated additional temporary expertise is immediately subtracted from the clone and stored on the artifact, while the ones than permanently added remain on a clone. If you put on this artifact again, then the expertise accumulated on it will immediately add to the clone’s already exited expertise, and will continue to grow according to the rule of artifacts.

After the artifact's durability becomes equal to 0, it disappears, and the expertise added by it is subtracted (with the exception of those added on a permanent basis). Please consider this feature if you use artifacts to move a clone up the career ladder. In many enterprises and positions, the principle of worker displacement applies if the amount of his expertise is less than that of applicants.

[править] The principle of expertise charge by using artifact

Wearing magic artifacts every day temporarily increase the level of expertise, with the added bonus increasing daily in arithmetic progression, from +40 on the first day to +1200 on the last day of wearing.

The principle of charging of expertise is presented in detail in the table below:

Day of Wearing Bonus for this day Total increase for this day
First day 40 +40
Second day 80 + 40 + 80 = +120
Third day 120 + 40 + 80 + 120 = +240
... ... ..
30th day 1200 + 40 + 80 + 120 + …+ 1200 = +18600

The formula for calculating the total bonus for a particular day X:

Bonus = (40 * (1 + X) / 2) * X

A temporarily added expertise by an artifact is not taken into account where a certain limit of expertise is required or expertise is spent, for example, when raising a military rank.