The Principality is a territorial unit of the highest level in the Land of Clones. Each Principality can become the center of development of cities and settlements, construction of real estate, production and processing of construction materials, oil products. Each Principality has vast territories for the creation of hunting grounds inhabited by different types of animals. Princes available the construction of such unique structures as the Palace, the Great Buildings and the various Wonders of the World, and the improvement of the enterprises allows the Prince to produce more technologically advanced products, to strengthen the combat power, diplomatic relations and social policy. A strong Principality and its army are always able to defend their interests against external threats, and a wise and just Prince is sure to become an authoritative figure, both among his subjects and among neighbors. And, of course, the creation of the Principality is an important step towards obtaining the highest title — the Emperor of the Land of Clones!

The ruler, who developed all the princely enterprises to 5th level, proceeds to the next technological era - the "Era of the Naphtha", which allows the inhabitants of the Principality to conduct a grace social policy at a lower cost. In houses and administrative units with such social policy, residents may not fear for the safety of their Real Estates' Treasury and their property. The Prince becomes a naphtha tycoon and can build naphtha rigs for naphtha production and processing, and it is an extremely profitable activity that understands the wise ruler, and he seeks to quickly proceed into a new technological era.

The next stage of development - the Era of Megaliths, you can proceed into it, developing princely enterprises to the 6th level (University - to the 7th level). For more information, see the relevant chapter below.

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[править] The construction of the Principality

Clones who have reached of the social status of the Townsman or higher in their development, can build their own Principality. The Prince is a respected resident of the State, a citizen with a high level of self-awareness and responsibility. Under no circumstances can he embark on a slippery slope of robbery and banditry. And even if earlier he participated in dirty affairs of a Brigands' Den, he must be corrected completely for receiving a princely title. Therefore, in the beginning of the construction of the Principality all the criminal characteristics of the clone (Criminal Authority, Robber's Luck) will be cleared to 0.

For construction, your clone will spend points of reasonableness and various construction materials:

%kingdom_cost%

The clone, at desire, can select an alternative method of construction of the Principality; in this case, it is necessary to expend the following characteristics and materials:

Characteristics/Materials Amount
Gold coins 50
Naphtha products 10 000
Cement 350
Sand 1 000
Timber bar 1 300
Edged board 2 600
Mounting rail 5 200
Clapboard 10 500
Foundation block 1 300
Overlap unit 2 600
Facing slab 5 200
Brick 10 500
Channel bar 105
Double-t-iron 210
Stiffening angle 450
Armature 850
Golden egg 20
Reasonableness 600
Principality construction permission certificate 1

Principality construction permission certificate can be purchased at the Auction of the Securities, where they appear when new land for construction discovering.

The nominal value of the Principality construction permission certificate is 10 units of the Stone, or 10 units of the Wood, or 1 unit of the Iron, or 5 units of the Cereals, or 0.25 gold coins.

The permission certificate can be transferred to any clone of your account, but it can not be sold.

The future Prince himself manages the supply of materials for construction and hires the necessary number of workers to the construction site. On the terms of hiring and employment of builders can be found in detail in the "Hiring builders" chapter below.

To start the construction work is enough to have available only 30% of each resource.

One builder uses raw material and processed material per day: %kingdom_cost_daily_usage%.

In case that construction making with alternative method, one builder uses 1 unit of raw/processed material and 1 unit of tertiary resource per day.

The Principality construction permission certificate, gold coins, reasonableness and gold eggs are spending completely at the beginning of construction.

In the newly created Principality, all enterprises have the first level of development.

When calculating the assessment of the clone's property and the account score, the value of the assessment of the Principality and its enterprises is taken into account with an increased coefficient of 1.4.

Prince gets 15 points of Experience every day and spends 1 rate of consumption of Energy. If Energy is not enough to cover these costs, the points of Experience will not be charged to the Prince.

Prince can combine his activities with work in enterprises and institutions of the Land of Clones.

The Prince can receive military ranks in the Command of Military Affairs on the general conditions.

Every day the State creates a Princely Reserve, paying to it:

  • 15% of the sale of each mine for gold coins at the Auction of the gold mines
  • 10% of all gold mined in all gold mines of the Land of Clones daily
  • 5% of the difference between the nominal value of the security and the value of its sale at the Auction of the securities, only for gold coins
  • 10% of the income from studying the "Intention" characteristic at the University

At the end of the working day, the accumulated Princely Reserve is paid to all princes, depending on their technological level of development.

About additional items of income of the Prince, see the following chapters.

[править] Questions and answers

Question Can I have only 30% of the required amount of reasonableness, that is 180 points, to start construction?
Answer No, in the beginning of construction expended all of the amount of the reasonableness immediately.

[править] Hiring builders

For the construction of the Principality, as well as the development of economic, cultural centers and enterprises of the Principality need to hire builders. Clones of various social statuses (except Serfs) work at construction sites (principalities, enterprises, palaces, wonders of the world, etc). The Prince can hire an unlimited number of clones. The Prince himself, carrying out the construction, can not get a job as a Builder at the construction site (his own or any other).

The Prince may construct several objects in his Principality at once; however, he may not begin construction of any objects until the Principality itself has been completed.

Prince carries out the hiring of builders in automatic mode: the clone, who applied, immediately taken to work. The possibility of mass hiring and firing of your own builders (clones on your game account) is implemented. You can not resign or withdraw the application if less than 24 hours have passed since its submission.

To pay for construction workers, the Prince can set a fixed salary for each Builder, as well as limit the maximum number of workers who can simultaneously get a job on the construction site. At the time of the assignment of the salary size, as well as the next occurrence of the estimated time, the total gold amount required to pay all possible employees for the next day, is reserved from the account of the Prince. The difference between the reserved and actually paid amounts is returned to the account at the time of calculation.

The Prince can only increase the size of the salary and the maximum number of employees. Their reduction is not allowed. However, the Prince can completely clear the salary to 0 in the event that he is no longer able to build with employees help. In addition, if at the time of reserving the required amount is not available on the game account of the Prince, the salary will also be cleared to 0. When zeroing all employees (clones are not from your game account) will be fired. The Prince will be able to change the size of the salary again only after 15 days from the date of nullification. If Prince is cleared the salary to 0 manually, amount of gold already reserved back into the account.

In the absence of construction materials at the construction site, the construction process will stand still, but the workers at the construction site will continue to be paid salary. Only in case of reduction of salary to 0 directly by the Prince, payment of a salary will be stopped.

At work as the Builder the clone living in this Principality or Administrative unit (renting house or living in his own house) spends in addition 1 point of Energy per day, the clone without housing spends 1.5 units of Energy per day (this remark does not concern construction of the Principality - as in such Principality it is impossible to live yet, so the Builder spends 1 point of Energy). The builders engaged in repair of the Defense Wall, consume 5 units of Energy. At the same time, builders spend Energy even in case of downtime at the construction site due to the lack of construction materials.

A Builder cannot combine work on several construction sites.

The rate of expenditure of material by one Builder is one unit of material / day, unless otherwise specified directly in the description of the object (see the relevant chapters below). It is necessary to ensure the presence of all types of construction materials that have not yet been used at 100%, the absence of even one type will lead to downtime of construction.

[править] Transfer of the authority of the Principality to other clone

If you need to transfer the right to manage the Principality (to transfer the keys of the Principality) to another clone on your account, you can do it on the "Your Principality - Principality info" page. The clone, which should become the new Prince must meet the necessary requirements (according to the social status and characteristics), and not be the owner of the other principalities. The transfer cost is 100 gold coins. Once a transfer request is created, it will be reviewed within 24 hours.

The following restrictions apply to the transfer of the Principality:

  • You can not transfer the Empire
  • The Principality must not be besieged
  • The clone who transfers the Principality and the clone who receives it must not be at auction or in battle
  • There should be no unfinished construction sites in the Principality
  • The clone who receives the Principality, there should be no robber gangs or bandit troops

[править] The technological level of the Principality

The Technological level is numerical value equal to the number of gold coins spent on the construction and development of the Principality (spent resource is converted into gold coins at nominal value).

Each Prince seeks to develop his Principality, as the development is the main engine of progress and a tool for high profits, because the increase in the Technological level of the Principality will allow him to increase the hunting grounds, as well as the amount of additional princely profits from the gold mines.

The Technological level of the Principality can be improved by:

  1. Improvements to the Principality's main enterprises;
    There are several rules for improving enterprises:
    • The level of development of any enterprise can not be higher than the level of development of the University in the Principality
    • Improvement of any enterprise to the next level is possible only if all enterprises of the Principality have the same current level
  2. Extension of the hunting grounds;
  3. Expansion of the Principality's infrastructure (administrative units, real estate);
  4. Construction of Wonders of the World, Palace;
  5. Construction of Great Buildings;
  6. Construction of additional manufactures (Kvass, Naphtha, Atelier...)

The number of development points added to the Technological level of the Principality, with the development of the main enterprises:

%building_weight%

Calculation of the increase in the Technological level, depending on the development of real estate and administrative units in the Principality:

Technological level = basic Technological level * (1+R) * (1+S), where:

R = the sum of the levels of the houses in the Principality / the total amount of the levels of the houses on the Land of Clones

S = sum of Technological levels of AU in the Principality / total sum of Technological levels of all AU in the Land of Clones

[править] Calculation examples

Example 1

The basic value of the Technological level of your Principality at the time of calculation is 1000. The development of your Principality is 20% of the total level of real estate and 10% of the total level of AU. In total, the Technological level of your Principality = 1000*1.2*1.1 = 1320 points.

Example 2

The basic value of the Technological level of your Principality at the time of calculation is 1000. The development of your Principality is 5% of the total level of AU, but there is no real estate in the Principality (0%). In total, the Technological level of your Principality = 1000*1*1.05 = 1050 points.

[править] Development of the administrative infrastructure of the Principality. The Population of the Principality

The Population of the Principality is a numerical value equal to the total number of levels of houses located on the territory of the Principality.

The wise ruler is interested in settling his lands with new residents, so he conducts his own social policy to attract Mayors to the Principality, who build and develop cities and settlements in which residents can build houses and settle in them. Mayors in the construction or improvement of their enterprises, as well as producing a resource from their production enterprises, pay tax to the Prince. Also deductions to the Prince occur from the tax levied at harvest from all fields of inhabitants of the Principality.

The State encourages the development of Princes by paying them gold coins from its income from the sale of securities at Auction of the securities. The amount of payment depends on the Technological level of development of the Principality.

To conduct a competent social policy, the Prince is able to pay additional benefits to owners of houses and administrative units.

The number of houses and the level of development of settlements in the Principality increase the rate of Technological level of the Principality according to the rules described in the "Technological level" chapter.

[править] Production enterprises of the Principality

Each Prince has the opportunity to develop several enterprises in his Principality, which gives him various advantages in civil and military activities.

In the newly created Principality, all enterprises already have the first level of development. The higher the level of development of the enterprise, the greater the advantage provided by them.

There are several rules for improving enterprises:

  • The level of development of any enterprise can not be higher than the level of development of the University in the Principality
  • Improvement of any enterprise to the next level is possible only if all enterprises of the Principality have the same current level

When calculating the assessment of the clone's property and the account score, the value of the assessment of the Principality enterprises is taken into account with an increased coefficient of 1.4.

[править] Resource production

Prince is available to the development of 4 major production enterprises - Lumber mill, Stone mine, Mill and Ore mine.

Despite the presence of such enterprises in the Principality, they do not produce a raw resource and are used only for processing the raw resource into a processed one.

[править] Resource processing

Princely production enterprises are able to process raw products (wood, stone and iron) in the processed, and cereals - to flour or mixed fodder.

The quality of processing depends on the level of development of the enterprise - the higher the level, the less raw resource Prince will spend to obtain 1 unit of processed production:

%building_weight_production_rate%

Processing is available on the "Processed products" page, there also the current processing rates are specified.

Also, princes can create orders for making the tertiary products from processed products at the processing plant (see the relevant section in your Principality). Tertiary resource is a wonderful building material!

[править] The Palace

The construction of the Prince's Palace is another step of the Grand Prince before receiving the title of Emperor of the Land of Clones. In addition to the acquisition of universal respect for, it is also method of obtaining additional income. Supporting ambitious Emperors, the State pays 7% of the "Social status" income to the Reserve of Palaces. At the end of each working day, the accumulated Reserve is paid to all owners of palaces, equally.

Moreover, only the Prince who built the Palace can claim the title of Emperor of the Land of Clones (see more details in the chapter below).

Any Prince can build the Palace. For the construction, the Prince will need a certain set of resources. At the moment, the cost of construction of the Palace is:

%palace_cost%

To start construction is not necessary to have all the amount of resources at once, you can submit to the construction of 30% of the required amount.

Palaces eventually become more expensive. The first Palace in the Land of Clones was built at nominal value. The calculation of the cost of construction of subsequent palaces in the game is as follows: the construction of the second Palace is more expensive by 3%, the third - 5%, the fourth - 8%, the fifth - 13%, the sixth - 21%, the seventh - 34%, the eighth - 55%, the ninth - 89%, the tenth - 100% of the nominal value. Eleventh and subsequent palaces in the game grow in the cost of construction by 3% (i.e. eleventh - 103%, twelfth - 106%, etc). At the same time, the expenditure of resources and precious stones increases by 2%, and the expenditure of gold coins by 1%.

During the construction of the Palace, a State fee is charged, which is part of the cost of construction in gold coins.

In a hurry to build! Currently, the number of built palaces in the Land of Clones is: %palace_count%.

The Prince manages himself the supply of materials for construction and hires the necessary number of workers to the construction site. On the conditions of employment of builders can be found in detail in the "Hiring builders" chapter.

When calculating the assessment of the clone's property and the account score, the value of the assessment of the Palace is taken into account with an increased coefficient of 1.5.

[править] The Wonders of the World

When calculating the assessment of the clone's property and the account score, the value of the assessment of the Wonders of the World built in Principality is taken into account with an increased coefficient of 1.5.

The presence of Wonders of the World is important for the owners of dragons. If the dragon was born in the Principality, surrounded by Wonders of the World (including those built in AU in the Principality), each of these structures has an impact on its characteristics, increasing the power of Intention by 5%. This coefficient affects the animal throughout its life.

If the dragon lives in the Principality, surrounded by Wonders of the World (including those built in AU in the Principality), each of these structures has an impact on its characteristics, increasing the power of Intention by 5%. This coefficient affects the animal during the period when it lives near these buildings.

The similar coefficients are summed. For example, if the dragon was born in the Principality with two Wonders of the World and lives in it, then its value of intention will be 120%.

[править] The Giant Sunflower

Experiments of the Magicians have shown that if you collect a large number of magical solar slabs in one place and make them a special design, they will be able to accumulate so much solar energy that it is enough to provide additional power and the necessary energy to the plots of land need of it.

Fields located on the territory of the Principality with the built Wonder of the World "The Giant Sunflower" are in a state of "fallow field" for 3 days less (20%).

Any Prince can build a Wonder of the World "The Giant Sunflower". For the construction, the Prince will need a certain set of resources. This majestic design of a giant sunflower will be covered with magical solar slabs, the magical flicker of which will be comparable in beauty to the Northern lights.

To build "The Giant Sunflower" you need to spend:

%sun_flower_cost%

To start construction is not necessary to have all the amount of resources at once, you can submit to the construction of 30% of the required amount.

When the ruler starts the construction of this great building, there are some additional costs for the construction of roads and the preparation of the construction site. For this reason, the cost of the construction of each next Sunflower on the Land of Clones increases in the resource by 3%; magical solar slabs are required by 2% more and the cost in gold coins increases by 1%.

The Prince manages himself the supply of materials for construction and hires the necessary number of workers to the construction site. On the conditions of employment of builders can be found in detail in the "Hiring builders" chapter.

The State pays daily to the Reserve of Wonders of the World "The Giant Sunflower»:

  • 20% from the sale/processing of fertilizers by livestock breeders of the Land of Clones
  • 10% from the sale of sowing materials on the State Farm
  • 20% from agricultural taxes from the harvesting
  • 10% from the State Farm income (rent animals for breeding, animal fairs)

At the end of the day, the Reserve is paid to all owners of the Wonder of the World "The Giant Sunflower", equally.

[править] Questions and answers

Question If my fields are in the Principality, which built both the Wonder of the World "The Giant Sunflower" and the Wonder of the World "The Queen of the Night", does this mean that the period of the state of "fallow field" will be reduced immediately by 5 days for my fields?
Answer Yes, exactly.

[править] The Great Ear

The mighty, stretching to the skies construction of the Wonder of the World "The Great Ear" is capable to collect energy by magical solar slabs and transfer it to the magical rain slabs to ionize the surrounding space, magically attracting majestic clouds for further irrigating agricultural fields with fertile moisture, thereby increasing the profitability of agriculture.

The rate of ripening of agricultural products (the state of "Field in the process of growth and ripening") in all fields located in the territory of the Principality or the City in which the Wonder of the World "The Great Ear" is built increases by 5%.

The following residents can build a Wonder of the World "The Great Ear":

  • The Prince who developed the University in the Principality to the 5th level;
  • The owner of an administrative unit developed to the City, with a Technological level of 9440 or higher. At the same time, this AU should be located on the territory of the Principality, the Prince of which developed the University to the 5th level.

To build a Wonder of the World "The Great Ear" you need to spend:

%great_ear_cost%

To start construction is not necessary to have all the amount of resources at once, you can submit to the construction of 30% of the required amount.

Note! If the Prince has already built the Wonder of the World "The Giant Sunflower", then he will need 20% less magical solar slabs for the construction of the Wonder of the World "The Great Ear".

The cost of construction (in the resource) of each subsequent Wonder of the World "The Great Ear" increases by 1% compared to the cost of the previous built one.

The Prince manages himself the supply of materials for construction and hires the necessary number of workers to the construction site. On the conditions of employment of builders can be found in detail in the "Hiring builders" chapter.

The State, for its part, allocates subsidies to help the development of such rulers (Princes and Mayors, who built the Wonder of the World «The Great Ear»):

  • 10% from the sale/processing of fertilizers by livestock breeders of the Land of Clones
  • 10% from the sale of sowing materials on the State Farm
  • 10% from agricultural taxes from the harvesting
  • 10% from the State Farm income (rent animals for breeding, animal fairs)

At the end of the day, the Reserve is paid to all owners of the Wonder of the World "The Great Ear", equally.

The first 11 builders of the Wonders of the World "The Giant Sunflower" and "The Great Ear" (game account holders), who finished their buildings, the Administration was awarded the "Golden rings of the Architect" and the "Jubilee medallions of The Golden Clone". At the moment the action on delivery of jewelry is over, but in the future players expect new gifts. Follow the News of the Game!

[править] Questions and answers

Question If my fields are in AU, in which the Wonder of the World "The Great Ear" is built, and this AU is in the Principality, where "The Great Ear" is also built, does this mean that the rate of ripening of the fields will be increased by 10%?
Answer Yes, exactly.

[править] The Queen of the Night

Any Prince can build a Wonder of the World. The construction should be covered with lunar slabs, which are produced in the Magicians' Tower. The slabs have a unique design and are covered with various precious stones in the right proportion. The construction itself is built using a tertiary type of resources. The uniqueness of the design lies in the principles of its operation. The flower opens only at night, transforms the moonlight into a unique type of energy that has beneficial effects on agriculture fields and dragons in this Principality.

  • Fields on the territory of the Principality with the Wonder of the World are in a state of "fallow field" for 2 days less.
  • Ancient reptiles living in Principality's amber caves begin to feel a huge surge of energy at night. Additional energy provokes them to fly out of their native cave. Together with an additional night walk, they would surely find and bring into its cave coins of precious metal from which they are crazy. In the Land of Clones there are 5 levels of development of amber caves in which dragons live. The experiences of the engineers of the Land of Clones helped make the conclusion that the simpler the amber cave, the more gold its lodgers bring. However, given the fact that much more dragons can live in the amber cave of the highest level, the total amount of gold brought will be disproportionately greater than in the caves of the lowest level, where much less dragons live. Also, experiments have shown that the dragon, fed not 100%, under the influence of the Wonder of the World will bring gold less than dragon fed on 100%, and hungry will not be engaged in the search for gold, it will be concerned about problems of a different nature.

In addition, the Wonder of the World "The Queen of the Night", as well as other Wonders, increases the "Intention" characteristic of all dragons born and living in the Principality with the built structure.

The State allocates from the Reserve 50% of the material required for construction, to help each Prince to build the Wonder of the World "The Queen of the Night". Therefore, 50% of the amount of gold brought by the dragons live in amber caves (under the influence of the Wonder of the World), the Prince automatically transfers to the State budget in the form of tax. This item of income is fully transferred to the reserves of the "Dragons Gold" securities.

To build a Wonder of the World "The Queen of the Night" PRINCE needs to spend following resource (for start of construction does not necessarily have available the entire amount of resource, you can first submit only 30% of the required amount):

%queen_of_the_night_cost%

After the Prince began construction, the State Carters Guild will deliver the following resource from the State reserve to the construction site in full, which will immediately be used in the construction by the employees sent by the State:

%queen_of_the_night_cost%

The Prince manages himself the supply of materials for construction and hires the necessary number of workers to the construction site. The hired workers will work only with the amount of resources that the Prince added (the resource brought by the Carters Guild is installed by state employees). On the conditions of employment of builders and consumption of the Energy can be found in detail in the "Hiring builders" chapter.

The expenditure of building material by one builder/day:

%queen_of_the_night_per_day_cost%

Every 30 days it is necessary to carry out repair of the Wonder of the World "The Queen of the Night". The construction not repaired in time ceases to have an impact on agricultural fields and dragons until the repair. Repair costs are following:

%queen_of_the_night_repair_cost%

Construction of the Wonder of the World "The Queen of the Night" will be available at August 1, 2017 at 18:00 GMT.

The first 10 builders who have completed their constructions of the Wonder of the World "The Queen of the Night "(game account holders) will be given valuable gifts (photos of gifts can be found in the News from June 30, 2017):

  1. Samsung Galaxy S8+64GB and 3000 «Dragons Gold» securities
  2. Samsung Galaxy S864GB and 2700 «Dragons Gold» securities
  3. Samsung Galaxy TabPro S 12.0 SM-W700 128Gb and 2500 «Dragons Gold» securities
  4. Samsung Galaxy Tab S3 9.7 SM-T825 LTE 32Gb and 2000 «Dragons Gold» securities
  5. Samsung Galaxy Tab S3 9.7 SM-T820 Wi-Fi 32Gb and 1800 «Dragons Gold» securities
  6. Samsung Galaxy Tab S2 8.0 LTE32 Gb and 1600 «Dragons Gold» securities
  7. Samsung Galaxy Tab S2 8.0 WiFi32 Gb and 1400 «Dragons Gold» securities
  8. Samsung Galaxy Tab S2 8.0 WiFi32 Gb and 1200 «Dragons Gold» securities
  9. Samsung Galaxy Tab A 10.1 LTE16 Gb and 1000 «Dragons Gold» securities
  10. Samsung Galaxy Tab A 10.1 WiFi16 Gb and 800 «Dragons Gold» securities

[править] Questions and answers

Question But how much of a resource required to build a Wonder of the World "The Queen of the Night"? From any amount calculate of the 50% that should be spent by the Prince?
Answer The values given in the list of "PRINCE needs to spend following resource" - this is the amount that he must spend. The same amount will be delivered by the Carters Guild, this part of the resource is used in construction with the involvement of State workers.
Question If my fields are in the Principality, which built both the Wonder of the World "The Giant Sunflower" and the Wonder of the World "The Queen of the night", does this mean that the period of the state of "fallow field" will be reduced immediately by 5 days for my fields?
Answer Yes, exactly.

[править] The Great Buildings

The following residents can build the Great Buildings:

  • Any Prince
  • The owner of an administrative unit of any level

There are three types of Great Buildings:

%great_building_cost%

Each Building has 5 levels of development. Prince can build a Building level by level, gradually developing it, or he can immediately build a Building of level 5, get a discount on the construction. The cost of construction is specified in the table below:

Type of Building/Level The Terem The Theater The War Statue
Cost, a gradual increase in the level of
1st Level 40 000 units of Processed Wood + 1330 units of Cement 40 000 units of Processed Stone + 1330 units of Cement 6 000 units of Processed Iron + 1330 units of Cement
2nd Level 40 000 units of Processed Wood + 1330 units of Cement 40 000 units of Processed Stone + 1330 units of Cement 6 000 units of Processed Iron + 1330 units of Cement
3rd Level 40 000 units of Processed Wood + 1330 units of Cement 40 000 units of Processed Stone + 1330 units of Cement 6 000 units of Processed Iron + 1330 units of Cement
4th Level 40 000 units of Processed Wood + 1330 units of Cement 40 000 units of Processed Stone + 1330 units of Cement 6 000 units of Processed Iron + 1330 units of Cement
5th Level 40 000 units of Processed Wood + 1330 units of Cement 40 000 units of Processed Stone + 1330 units of Cement 6 000 units of Processed Iron + 1330 units of Cement
Cost, instant construction of level 5
5th Level 200 000 units of Processed Wood 200 000 units of Processed Stone 30 000 units of Processed Iron

Each Level of each Building gives +1% discount on the processing of corresponding raw resources into processed resources in the Principality or processing factories in AU. For example, if the basic coefficient of processing is 1, after the construction of a wooden structure of 5th level, to obtain 1 unit of processed wood, the owner of the construction will spend 0.95 units of raw wood.

Also, the owner of the Building is given a 10% discount (on each level of development) on the cost (in gold coins) of processing of corresponding processed resources into tertiary at the Processing plant. Thus, the maximum discount is 50%.

When calculating the assessment of the clone's property and the account score, the value of the assessment of each completed Great Building is taken into account with an increased coefficient of 1.5. The score of the construction of level 5 is always calculated in accordance with the cost of "gradual" construction.

To start construction is not necessary to have all the amount of resources at once, you can submit to the construction of 30% of the required amount.

The Prince manages himself the supply of materials for construction and hires the necessary number of workers to the construction site. On the conditions of employment of builders can be found in detail in the "Hiring builders" chapter. The only difference between these buildings: on the construction of the "Terem" and the "Theater", each worker spends 3 units of resource per day, on the construction of the "War Statue", the standard expenditure is 1 unit of resource per day.

The presence of the Great Building of the "War Statue" 5th level in the Principality gives an additional bonus in the conduct of hostilities by Prince's Troops: if the Principality has (built and repaired) training arena of any level, in the presence of a completed "War Statue" 5th level the Prince's Troops recognize moulage of the enemy (fake troops) with a probability of 100%.

Each of the three Great Buildings in the Principality gives an additional bonus to the number of training places in the arena in maximum amount of 500 clones (+100 places for each level).

The presence of the Great Buildings is important for the owners of dragons. If the dragon was born in the Principality surrounded by the Great Buildings developed to 5th level (including those built in AU on the territory of the Principality), each of these structures has an impact on its characteristics as follows:

  • The Theater: +10% to Force;
  • The War Statue: +10% to Rage;
  • The Terem: +10% to Intuition.

These coefficients are valid for the animal throughout his life. At the same time, no more than 4 Buildings of the same type (4 Theaters, 4 Statues, 4 Terems) have an impact on dragons.

If the dragon lives in the Principality surrounded by Great Buildings developed to 5th level (including those built in AU on the territory of the Principality), each of these structures has an impact on its characteristics as follows:

  • The Theater: +10% to Force;
  • The War Statue: +10% to Rage;
  • The Terem: +10% to Intuition.

These coefficients are valid for the animal during the period when it lives near to these Buildings. At the same time, no more than 4 Buildings of the same type (4 Theaters, 4 Statues, 4 Terems) have an impact on dragons.

The similar coefficients are summed. For example, if the dragon was born in the Principality with a Terem and lives in it, then its value of Intuition will be 120%.

[править] Genetic engineering research Center

Genetic engineering research Center is available for construction in the Principalities with the University developed to the 6th level. The cost of construction is:

Type of resource Amount
Naphtha product 40 000 units
Sand 2 000 units
Cement 650 units
Timber bar 3 000 units
Edged board 6 500 units
Mounting rail 13 500 units
Clapboard 26 500 units

To start construction is not necessary to have all the amount of resources at once, you can submit to the construction of 30% of the required amount.

The Prince manages himself the supply of materials for construction and hires the necessary number of workers to the construction site. On the conditions of employment of builders can be found in detail in the "Hiring builders" chapter. The expenditure of resource by workers is 5 units of naphtha product and 1 unit of other types of resource per day.

The research Center allows research in the area of genetic engineering. Currently works with amber with a drop of blood inside the stone are available. The features available in this area of research allow you to reproduce the dragon cub. From the moment of setting the task by the Prince in front of the research Center and providing the necessary material for the work (special amber) to the revival of the dragon needs 72 hours. Today, scientists can not reproduce the cub of a certain gender, so the gender of the animal can be both male and female with equal probability. Its weight will be equal to 20 kg.

In the research Center there is a prepared place for keeping cubs, but it is only suitable for young dragons under 30 days. Larger individuals need much more space, namely the Cave under the castle or Amber caves of the Principality. The dragon must be moved there before he turns 31 days. In the event that the owner of the Center forgot to move the young lizard in time, but there are free Amber caves or Caves under the castle in his property, the employees of the Center will move it there on their own. Otherwise, if the dragon is not relocated, the employees of the Center will not be able to cope with a large reptile and will not have access to the feeders, so that the dragon will be more nervous.

The result of his irritation will be severe destruction of the Genetic engineering research Center and attempt to leave the current place of habitat. Most often, this attempt is successful, and the dragon flies to freedom. There are cases when the lizard flying away can try to settle in a free cave under any castle of the Land of Clones or in free amber caves in any Principality, which he will like. Of course, if the owner of the caves will be against this, he will be able to banish the dragon. In general, dragons with their rage and other strong qualities are very sensitive flying reptiles. So the dragon will leave the habitat if feels unwelcome guest itself. If to tame the arrived lizard, feeding it within 30 days, it will become obedient and even will allow the new owner to sell itself at the Dragon market.

After the dragon flew away, causing damage to the research center, it is necessary to repair, otherwise all current work will be frozen until better times. The cost of repairs will be:

Type of resource Amount
Gold coins 50
Timber bar 1 500 units
Edged board 3 250 units
Mounting rail 6 750 units
Clapboard 13 250 units

Feeders for dragons are recommended to fill up with a stock. Patience of a dragon is enough for 5 days of starvation in its native habitat, on the 6th day it lefts the home place. Maybe it will show up somewhere in the Land of Clones and try to accommodate to the new owner, or may disappear forever.

The dragon feeder is built only one, it is common for dragons in the Caves under the castles, in the Amber caves of the Principality and in the research Center.

[править] The Amber caves

Princes have an opportunity of construction of an Amber cave for dragons. In fact, it is a factory for the production of dragons. The cave is huge in size, it is decorated with a large number of precious stones and whole mountains of amber. The energy of this stone has a positive effect on these mythical lizards. Only in such mysterious caves dragons feel comfortable and can have offspring. Dragons bring gold in its cave, looking for it in different parts of the virtual world. The ability to feel and to find stashes with gold is the unique ability of the dragons of the Land of Clones. Owners of dragons are burdened with daily cleaning of caves from gold. Otherwise it builds up and the dragons feel themselves tightly.

A clone owning the dragon should have a value of the Intention of at least 500 points.

The construction should start from the Caves of the 1st level, gradually developing them to the 5th level. Not every Prince can build Caves, because it requires a certain technical and scientific potential. Below are the requirements and cost of construction of Caves of each level.

Construction conditions and cost 1st level 2nd level 3rd level 4th level 5th level
Can contain dragons 1 couple 2 couples 3 couples 5 couples 13 couples
Must have the level of all enterprises of the Principality is not less than 3 the level of all enterprises of the Principality is not less than 4 the level of all enterprises of the Principality is not less than 4 + the presence of one of the Wonders of the World or the Great Buildings the level of all enterprises of the Principality is not less than 5 + the presence of two of the Wonders of the World or the Great Buildings Prince the Emperor, the University of level 6 + the presence of two of the Wonders of the World and one of the Great Buildings
Amber 40 000 35 000 30 000 50 000 150 000
Sapphire 1 000 1 000 1 000 1 500 3 000
Amethyst 500 500 500 750 1 500
Ruby 250 250 250 325 650
Emerald 125 125 125 160 230
Diamond 50 50 50 75 150
Silver Egg 20 20 20 30 60
Golden Egg 10 10 10 15 30

To start construction is not necessary to have all the amount of resources at once, you can submit to the construction of 30% of the required amount.

The Prince manages himself the supply of materials for construction and hires the necessary number of workers to the construction site. On the conditions of employment of builders can be found in detail in the "Hiring builders" chapter. The expenditure of resource by workers is 5 units of amber and 1 unit of other types of resource per day.

Dragons are quite large creatures; crawling in caves, they spoil amber anyway, which is a very soft stone. Monthly repair of a cave with works on restoration of the spoiled amber is necessary. If you do not change the amber, the cave reduces its favorable strength, and dragons are starting to get nervous. Serve food in a feeder in a cave with nervous dragons is very dangerous, and the clone does not go to such risks. In this regard, the dragons are everything else become hungry. It just will not bring to the good… If the dragon starves 5 days in a row, he leaves a home place and flies away from the cave. The cost of repair is given in the table:

1st level 2nd level 3rd level 4th level 5th level
100 units of amber 200 units of amber 300 units of amber 400 units of amber 700 units of amber

A couple of dragons (male and female) can only breed in Amber caves. The owner of a pregnant dragon should monitor the availability of free places in his caves, if they are not, then the newborn cub will be eaten by adults.

[править] Leather Production

Own Leather Production can be opened by:

  • Prince, who developed all enterprises in the Principality to 3rd level
  • Owner of the administrative unit at the "City" level

Production opening cost:

%leather_manufacture_building_cost%

At this plant the calf skins are processed in upscale material for sewing leather clothes (in the Leather Atelier).

Only one skin can be processed per day.

You can enable the automatic daily skin processing.

Treated calf skin can be sold at the Fair, or you can make order in your own Leather Atelier to sewing leather clothes.

[править] Leather Atelier and Tailoring

Own Leather Atelier can be opened by:

  • Prince, who developed all enterprises in the Principality to 2nd level
  • Owner of the administrative unit at the "Town" level or higher

Atelier opening cost:

%leather_atelier_building_cost%

The Atelier is sewing everyday clothes made of hemp fiber for clones, special clothes "State Dependant", unloading vests, as well as various leather clothes: leather cloaks, leather jackets or leather vests, which are used to reduce damage from shots with salt and combat cartridges and cold arm strikes in battles.

You can enable the automatic daily tailoring function.

[править] Types of everyday clothes for clones and their characteristics

High-quality clothing in the world of clones is not only a means of protection from the weather, but also plays a role in society as a kind of social "passport", reflecting the class affiliation, opulence and individuality of the owner. Sew such clothes from hemp fiber, in abundance grown up in the territory of the State of clones.

Everyday clothes is differ for clones, male and female, and clones of different social statuses, but wearing it can any clone, regardless of gender and status. Wearing the clothes gives certain bonuses in points of the Intention and Energy; however, if the clone is wearing clothes, not corresponding to his social status, he was not charged of Intention points, only Energy points will be charged.

A day you can sew a certain number of units of men's and women's clothing (the total "weight" of not more than 7). In this case, men's and women's clothing is taken into account separately. The "weight" of the craftsman's clothes is equal to 1 point, the peasant's clothes is to 2 points, and so on - the "weight" of the Emperor's clothes is equal to 7 points.

New, just sewn hemp clothing can be sold at the Fair to other residents of the Land of Clones. Sale of worn clothing is not allowed. The durability of the new clothes is 365 days.

Craftsman's clothes

Expenditures for the manufacture of clothing = 10 kg of hemp + 0.5 gold coins. Wearing clothes gives 1 unit of Intention / day (in accordance with the social status of the clone), and restores 20% of the daily rate of consumption of Energy. Its nominal value is 1.062 gold coins.

Peasant's clothes

Expenditures for the manufacture of clothing = 12 kg of hemp + 0.5 gold coins. Wearing clothes gives 1 unit of Intention / day (in accordance with the social status of the clone), and restores 25% of the daily rate of consumption of Energy. Its nominal value is 1.1744 gold coins.

Townsman's clothes

Expenditures for the manufacture of clothing = 15 kg of hemp + 1 gold coin. Wearing clothes gives 1 unit of Intention / day (in accordance with the social status of the clone), and restores 30% of the daily rate of consumption of Energy. Its nominal value is 1.843 gold coins.

Merchant's clothes

Expenditures for the manufacture of clothing = 25 kg of hemp + 2 gold coins. Wearing clothes gives 1 unit of Intention / day (in accordance with the social status of the clone), and restores 35% of the daily rate of consumption of Energy. Its nominal value is 3.405 gold coins.

Nobleman's clothes

Expenditures for the manufacture of clothing = 50 kg of hemp + 3 gold coins. Wearing clothes gives 1 unit of Intention / day (in accordance with the social status of the clone), and restores 40% of the daily rate of consumption of Energy. Its nominal value is 5.81 gold coins.

Boyar's clothes

Expenditures for the manufacture of clothing = 70 kg of hemp + 4 gold coins. Wearing clothes gives 1 unit of Intention / day (in accordance with the social status of the clone), and restores 45% of the daily rate of consumption of Energy. Its nominal value is 7.934 gold coins.

Emperor's clothes

Expenditures for the manufacture of clothing = 100 kg of hemp + 4 gold coins. Wearing clothes gives 1 unit of Intention / day (in accordance with the social status of the clone), and restores 50% of the daily rate of consumption of Energy. Its nominal value is 9.62 gold coins.

[править] The "State Dependant" clothes

This type of clothing is required for gratuitous and final transfer of clones in the care of the State. If a player can no longer contain any clone of their own - he needs to equip it appropriately and then pass on the State dependent. The clone should be fed enough (the Energy indicator should not be below 0) and wearied in "State Dependant" clothes. The transfer of the clone in the care of the State is gratuitous and irreversible.

A day you can sew no more than 10 units of such clothing. The cost of production of "State Dependant" clothing is:

  • 10 kg of hemp
  • 0.5 gold coins

Sale of ready-made clothing is carried out at the Fair. Clothing is suitable for the clones of all social statuses, except for Serfs. You can't wear the "State Dependant" clothes at the same time with clone's everyday clothes.

[править] Types of protective leather clothing and their characteristics

In a day you can order to cutting only one calf skin, from which you can sew a certain number of clothes. You can cut a skin processed at your own Leather Production (see relevant Chapter), as well as purchased at the Fair.

Leather clothes, both new and already worn, can be sold to other clones at the Fair.

Leather vest: takes from 6% to 12% damage to health from a shot of salt cartridges; from 1% to 5% health damage with cold arms; from 3% to 7% damage to health from combat cartridges and shrapnel wounds. Initial durability: 3 000 units, the durability is spent when accurate hits to the clone. Production cost: 1/8 leather + 0.125 gold coins.

Leather jacket: takes from 15% to 25% damage to health from a shot of salt cartridges; from 5% to 10% health damage with cold arms; from 7% to 13% damage to health from combat cartridges and shrapnel wounds. Initial durability: 5 000 units, the durability is spent when accurate hits to the clone. Production cost: 1/4 leather + 0.25 gold coins.

Leather cloak: takes from 30% to 50% damage to health from a shot of salt cartridges; from 10% to 20% health damage with cold arms; from 10% to 25% damage to health from combat cartridges and shrapnel wounds. Initial durability: 10 000 units, the durability is spent when accurate hits to the clone. Production cost: 1/2 leather + 0. 5 gold coins.

Samurai leather cloak: takes from 30% to 80% damage to health from a shot of salt cartridges; from 10% to 40% health damage with cold arms; from 10% to 50% damage to health from combat cartridges and shrapnel wounds. Initial durability: 10 000 units, the durability is spent when accurate hits to the clone. Production cost: 1 leather + 1 unit of the iron + 1 gold coin.

[править] Unloading vests

Unloading vests are made of hemp and allow the clone to take with him to the tournament battle or duel additional health potions, which the clone will be able to use if necessary directly during the battle. The vest will fit up to 5 bottles of health potion. If during a tournament battle or duel clone's health fell below 10 points, then he can have time to get out the potion from the vest and use it. The potion will restore the health value for +50 points. The clone may not have time to drink the potion, and then he can use the "Last chance" battle skill, and in his absence, will lose the battle by the standard rules. The probability of successful use of the potion is:

  • 1st bottle: 80%
  • 2nd bottle: 70%
  • 3rd bottle: 60%
  • 4th bottle: 50%
  • 5th bottle: 40%

Before fight it is necessary to load the needed quantity of bottles of the health potion in a vest in the special section of "Arms production". Remove potions from the vest back in the bag can not be, they can only be spent in battle.

The cost of production of unloading vest: 12 units of hemp + 0.5 gold coins. The durability is 100 battles and decreases only if the clone was in a vest during tournament battle or duel (if the vest worked at least 1 time during battle). A maximum of 3 unloading vests can be produced per day. You can buy or sell unloading vests at the Fair (both empty and with potions).

[править] Glass Foundry

Own Glass Foundry can be opened by:

  • Any Prince
  • Owner of the administrative unit at the "Town" level or higher

Glass Foundry opening cost:

%bottle_production_building_cost%

Glass bottles of sand can be produced in the foundry. Of 0.5 kg of sand gets 1 bottle.

Bottles can be used to produce Kvass, exchange for weapons from overseas Merchants (if they are currently engaged in such an exchange), production of Naphtha at naphtha rigs, production of Hemp Oil or sell at the Fair.

The limit of bottles production in the Principality depends on the level of development of all enterprises of the Principality, and in AU it depends on the level of development of AU:

Level of development of all enterprises of the Principality Number of bottles / day
I Level 1000
II Level 3000
III Level 7000
IV Level 10000
Glass Foundry in the Empire 15000

You can enable the automatic daily bottles producing.

[править] Kvass Production

Own Kvass Production can be opened by:

  • Any Prince
  • Any owner of the administrative unit

Kvass Production opening cost:

%kvass_production_building_cost%

In the Land of Clones Kvass is made from bread. To prepare a bottle of Kvass, you need to spend 0.1 kg of bread, 1 bottle, 1 lid and 0.068 gold coins.

The production of Kvass consists of three parts:

  • First, kvass is produced and infused in large tanks
  • Producing caps for closing of bottles with Kvass
  • Kvass is bottled

In the process of construction of the production plant, a well is drilled, and the production will always be provided with free clean drinking water. It will be automatically fed to the workshops in the required quantity. You only need to add the required amount of bread.

To produce one box of caps (200 pieces) will need 1 unit of processed Iron. Caps can also be purchased at the Fair.

You will also need glass bottles to fill them Kvass. They can be produced at the Glass Foundry or bought at the Fair.

Kvass is produced instantly, you only need to submit all the components for production.

With the production of each bottle of Kvass, the State charges tax of 0.068 gold coins. From this item of income the State pays:

  • 10% - to the Emperors' Residence Reserves;
  • 25% - to the State Reserves of Tournaments (from this Reserves the State can increase the size of the prize funds of Tournaments);
  • 23% - to the total Reserves for AU of the Land of Clones (payment to the Treasury of each AU according to the level of its development);
  • 23% - to the total Real estate Reserves of the Land of Clones (payment to the Treasury of each house according to its level);
  • 4% - to the reserves of the State Bank securities.

Consumption of a wonderful drink "Kvass" is very useful. A bottle of Kvass drunk after the battle gives a bonus (to choose from): expertise in military affairs (+10 points) or military initiative (+2 points). Moreover, properties of Kvass can add another point of any expertise, affordable for clone (except such expertise, as "Criminal authority", "Robber's Luck", "Luck"). The type of expertise is chosen at random. The expertise gained in this way remains forever. Also, in the presence of the clone characteristics "Bonus to expertise in military affairs" and the use of Kvass, this characteristic will be exchanged for expertise in military affairs in the proportion of 1:1 (but not more than 33 Bonus points in the use of each bottle of Kvass). (The "Bonus to expertise in military affairs", the clone can receive during training at the Training Arena in the Principality, participating in the battles as member of Prince's Troops or Bandit Troops, as well as the group of Stash Raiders.)

Clone can drink a maximum of 3 bottles of Kvass per battle.

Limit of Kvass production: 10 000 bottles/day, caps: 50 boxes/day.

You can enable the automatic daily producing the Kvass and the caps.

Bottles with Kvass and caps can be sold to other clones at the Fair.

[править] Cold pressed oil workshop

Own Hemp Oil Production can be opened by:

  • Any Prince
  • Any owner of the administrative unit

Hemp Oil Production opening cost:

%kvass_production_building_cost%

Hemp Oil is an extremely valuable and useful product. The method of cold pressing is used, so the production technology allows you to save all the valuable properties of this crop grown by farmers. To make 1 box (7 bottles of oil volume 1l) you need to spend 100 kilograms of hemp + 7 glass bottles + 7 caps.

Hemp Oil production consists of two parts:

  • First, the oil is pressed from the raw material under pressure
  • Then oil is bottled, corked and packed in boxes

For oil bottling you will definitely need glass bottles and caps. The bottles can be made in the Glass Foundry, and the caps in the Kvass Production manufacture. Also bottles and caps can be purchased at the Fair.

The oil is produced instantly, you only need to submit all the components for production.

Hemp Oil production limit: 3 boxes / day (21 liters of oil).

You can enable the automatic daily producing the oil.

Hemp Oil in bottles can be sold to other clones on the Commodities Market.

[править] Era of the Naphtha

The ruler, who developed all the Princely enterprises to 5th level, proceeds to the next technological era - the "Era of the Naphtha". The Prince becomes a naphtha tycoon and can build naphtha rigs for naphtha production and processing, and it is an extremely profitable activity that understands the wise ruler, and he seeks to quickly proceed into a new technological era.

[править] Naphtha rig

The naphtha rig can be opened by the Prince, who developed all the enterprises of the Principality to the 5th level.

The cost of opening one naphtha rig: 8000 units of Naphtha + 400 units of Sand.

In one Principality, you can build a maximum of 5 rigs. One rig works for 500 days.

The naphtha rig produces 2 000 liters of naphtha per day.

Naphtha can be bought in minimum batches of 5 liters, spending 1 bottle and 0.01 gold coins, which go to the State budget.

From this item of income the State makes payments to the following reserves:

  • 50% - goes to the Technology Reserves
  • 25% - goes to the Era of the Megaliths Reserves

Princes who have proceeded into the Era of the Naphtha, the State pays daily 10% of the Technology Reserves according to the Technological level of the Principality.

[править] Naphtha refinery plant

The Naphtha refinery plant can be opened by the Prince, who developed all the enterprises of the Principality to the 5th level.

The cost of opening the Naphtha refinery plant: 45 000 units of Naphtha + 1 000 units of Sand.

Limit of naphtha refining: 10 000 liters / day.

From one liter of naphtha obtains 1 unit of naphtha products.

[править] Era of the Megaliths

To proceed into the Era of the Megaliths in the Principality should be developed the following enterprises:

[править] The Lumber Mill 6th level

Limit of processing wood into processed wood: 1200 units per day.

Cost of construction:

Resource Amount
Limestone 5000
Cement 1500
Amaranth 1000
Hemp oil (bottles) 100
Gold coins 100

[править] The Mill 6th level

Limit of processing cereals into flour: 1200 units per day; cereals into mixed fodder: 12 000 units per day.

Cost of construction:

Resource Amount
Limestone 5000
Cement 1500
Amaranth 1000
Hemp oil (bottles) 100
Gold coins 100

[править] The Stone Mine 6th level

Limit of processing stone into processed stone: 1200 units per day. It is possible to work with large Basalt Mines.

Cost of construction:

Resource Amount
Limestone 5000
Cement 1500
Amaranth 1000
Hemp oil (bottles) 100
Gold coins 100

[править] The Ore Mine 6th level

Limit of processing iron into processed iron: 120 units per day.

Cost of construction:

Resource Amount
Limestone 5000
Cement 1500
Amaranth 1000
Hemp oil (bottles) 100
Gold coins 100

[править] The University 7th level

The study of fundamentally new knowledge, opening the way to new technological opportunities. Possibility to teach engineers-constructors of megalithic structures.

Cost of construction:

Resource Amount
Diamonds 100
Emeralds 200
Rubies 400
Amethysts 800
Sapphires 1600
Golden Eggs 100
Amaranth 1000
Hemp oil (bottles) 100
Gold coins 100

[править] The Port 6th level

Significant territorial expansion of the Port. Huge cargo barges can go in port and they have enough room for any maneuver.

Cost of construction:

Resource Amount
Limestone 10 000
Cement 1500
Gold coins 100

[править] The Shipyard 6th level

Now all military vessels entering the service to the Prince's Troops (belonging to the game account), have the opportunity to be serviced free of charge at the Shipyard and will be equipped with an additional protective corset (light armor) during the service. The ships of the Prince's Troops increased "basic protection" value by 5%

Cost of construction:

Resource Amount
Limestone 10 000
Cement 1500
Gold coins 100

[править] The Hospitals 6th level

Free appointment and service for residents of the Principality. Residents of the Principality (living and renting housing in the Principality) have the opportunity to restore 5% of the daily rate of consumption of Energy by clone (1 daily rate = 1 point of Energy).

Cost of construction:

Resource Amount
Limestone 2000
Cement 500
Amaranth 2000
Hemp oil (bottles) 200
Gold coins 150

[править] Steel Rolling plant 6th level

All artillery guns entering the service to the Prince's Troops (belonging to the game account), have the opportunity to be serviced free of charge at the Steel Rolling plant and will be equipped with an additional protective corset (light armor) during the service. The artillery guns of the Prince's Troops increased "basic protection" value by 5%

Cost of construction:

Resource Amount
Channel bar 1200
Double-t-iron 2400
Stiffening angle 4800
Armature 9500

[править] The Embassy 6th level

The growth of foreign policy rating and influence of the Principality.

Cost of construction:

esource/Characteristics Amount
Intention (will be spent) 5000
Gold coins 300

The cost of the gold part of the upgrades of enterprises of the Principality is the income of the State. The State transfers income from this item:

  • 25% - goes to the Reserve of the next technological era, this Reserve is accumulated until the beginning of a new technological era - the next after the Era of the Megaliths;
  • 50% - goes to the Reserve of the technological Era of the Megaliths.

After completion of all the required buildings, the Principality proceeds into the Era of the Megaliths. Prince become available new buildings, the presence of which brings the Principality to a fundamentally new technological stage of development (now in development).

The State allowance from the Reserve of the Era of the Megaliths is paid to the Princes of the Era of the Megaliths, in the amount of 50 gold coins per day (the sum of the payment is divided equally among all the Princes of the Era of the Megaliths). If there is no required amount in the Reserve, payments are not made until the amount of the Reserve reaches the required value.

[править] The megalithic structures

[править] The Aqueduct

The Aqueduct is a unique structure of its kind, its size is amazing. It can stretch for hundreds of kilometers throughout the Principality or the vast Empire. The Aqueduct passes through cities and towns, supplying them with clean running water, which is delivered straight from the mountain peaks. The uniqueness of this construction lies in its accuracy, because the water flows only on an inclined plane, and the angle of inclination of the plane of the Aqueduct can reach only a few degrees for tens of kilometers!

The Principality, on whose territory the Aqueduct is built, is engaged in agriculture more rational methods. Fields can be in a state of "fallow field" for 2 days less than the usual period, and the rate of ripening of agricultural products (state "Fields in the process of growth and ripening") in all fields of the Principality increases by 5%.

The Aqueduct has a positive effect on the intuition of dragons living in the amber caves of the Principality (not in the caves under the castles). They can bring more gold. 50% of the amount of gold brought by the dragons of amber caves (under the influence of the Aqueduct), the Prince automatically transfers to the state budget in the form of tax. This item of income is transferred in full to the Reserve of the "Era of the Megaliths" securities. In addition, the Aqueduct increases the strength of the dragon's intention by 5% - both in the case of its birth near to the Aqueduct, and in the case of living near it, similar to the Wonders of the World and the Great Buildings.

The construction of the Aqueduct is available to Princes, who have all enterprises developed to the 4th level or higher.

The main construction resources are:

Resource Amount
Megalith Blocks 4 000
Hemp oil (bottles) 1 500
Flour 20 000
Amaranth 20 000
Golden eggs 400
Gold coins 300

To start construction is not necessary to have all the amount of resources at once, you can submit to the construction of 30% of the required amount.

The Prince manages himself the supply of materials for construction and hires the necessary number of workers to the construction site. On the conditions of employment of builders can be found in detail in the "Hiring builders" chapter.

The State pays 200 gold coins daily from the Reserve of the Era of the Megaliths to all the Princes and Emperors who built the magnificent Aqueduct structure (the amount is divided equally between them). If there is no required amount in the Reserve, payments are not made until the amount of the Reserve reaches the required value.

After the construction of each new Aqueduct on the Land of Clones, the State pays a bonus of 300 gold coins to the Princes, who have already proceeded into the Era of the Megaliths (the bonus amount is divided equally between them).

In the role of the builders of the aqueduct are highly skilled masters with special education of "Engineer of megalithic structures".

The rate of daily expenditure of the resource by one builder:

1 megalith block + 1 unit of hemp oil + 5 units of flour + 5 units of amaranth + 1 golden egg

Working as a builder on the "Aqueduct" object, clone consumes 1 point of Energy, provided that he is a resident of this Principality, and 1.5 points of Energy if he gets to the construction site from another Principality.

[править] The Thermae

The Thermae is extremely useful structure for clones that can influence their characteristics positively. Regularly visiting the Thermae, the clone develops such useful characteristics as, for example, military initiative and reasonableness, as well as more effectively restores his Energy. Every wise Prince, caring for the inhabitants of his Principality, sooner or later thinks about the construction of this megalithic structure.

You can build the Thermae only in the Principality, where the Aqueduct is already built - because a huge amount of water requires for their continuous operation. The cost of construction of the Thermae is:

Resource Amount
Megalith Blocks 1 500
Hemp oil (bottles) 500
Flour 5 000
Amaranth 5 000
Golden eggs 100

All residents of the Principality can visit the Thermae (in the Character - Rent a House - Visit the Thermae section). The Serfs are not allowed to enter the Thermae. The Prince charges a visit fee by each clone, which is 0.025 gold coins. 50% of the paid value goes to the State income.

Every day the State pays 50 gold coins from the Reserve of the Era of the Megaliths, this amount is divided equally among all the Princes who built the Thermae. If there is no required amount in the Reserve, payments are not made until the amount of the Reserve reaches the required value.

Each time clone visits the Thermae, he awarded the following characteristics 1 time per day:

  • +2 points of Military Initiative, if the clone does not have a military rank or its criminal authority below the "Moth" level
  • +2 points of Military Initiative additionally for each level of criminal authority (total 10 levels, from Moth to Octopus) or for each subsequent military rank (from Second Lieutenant / Cornet / Under-Lieutenant to Field-Marshal-General / Fleet Admiral)
  • +1 point of Reasonableness
  • +20% of the daily consumption of Energy

If the clone visiting the Thermae is the owner of the administrative unit of the "Town" level or higher, he additionally receives:

  • +1 point of Intention

In one day, not more than 1000 clones can visit the Thermae.

To visit the Thermae you need to rent 1 place for each clone. The minimum rental period is 1 day and the maximum is 365 days. At the moment of the rent, gold coins are reserved for the entire rental period to pay for the visit, if you refuse to rent, gold coins for the remaining period are returned. The Prince can control the available places: for example, he can give access to the Thermae only to the clones from his game account, and declare the absence of free places for other residents.

In the future, the Thermae can be reconstructed to increase the number of possible visitors per day.

[править] The War Temple Complex

Every wise Prince, caring for the inhabitants of his Principality, sooner or later thinks about the construction of this megalithic structure.

To build a War Temple Complex can only in the Principality, which has already built the Thermae.

Each time clone visits the War Temple Complex, he awarded the following characteristics 1 time per day:

  • +50 points of Expertise in Military affairs, if the clone does not have a military rank or its criminal authority below the "Moth" level
  • +50 points of Expertise in Military affairs additionally for each level of criminal authority (total 10 levels, from Moth to Octopus) or for each subsequent military rank (from Second Lieutenant / Cornet / Under-Lieutenant to Field-Marshal-General / Fleet Admiral)
  • +1 point of Reasonableness

If the clone visiting the War Temple Complex is the owner of the administrative unit of the "Village" level or higher, he additionally receives:

  • +1 point of Intention

In one day, not more than 1000 clones can visit the War Temple Complex 1st level, and not more than 2000 clones can visit the War Temple Complex 2nd level. All residents of the Principality can visit the War Temple Complex (in the Character - Rent a House - Visit the War Temple Complex section). The Serfs are not allowed to enter the War Temple Complex. The Prince charges a visit fee by each clone, which is 0.025 gold coins. 50% of the paid value goes to the State income.

To visit the War Temple Complex you need to rent 1 place for each clone. The minimum rental period is 1 day and the maximum is 365 days. At the moment of the rent, gold coins are reserved for the entire rental period to pay for the visit, if you refuse to rent, gold coins for the remaining period are returned. The Prince can control the available places: for example, he can give access to the Complex only to the clones from his game account, and declare the absence of free places for other residents.

Every day the State pays 50 gold coins from the Reserve of the Era of the Megaliths, this amount is divided equally among all the Princes who built the War Temple Complex (without taking into account the level of construction). If there is no required amount in the Reserve, payments are not made until the amount of the Reserve reaches the required value.

In addition, this structure provides the following advantages:

  • The fields on the territory of the Principality with the built War Temple Complex are in a state of "fallow field" for 1 day less.
  • The War Temple Complex, like the Wonders of the World, increases the "intention" of all dragons born and living in the Principality with the built structure by 5%.

The construction of the War Temple Complex 1st level requires the following resources:

Resource Amount
Golden eggs 150
Amaranth 6 000
Flour 4 000
Hemp oil (bottles) 400
Megalith Blocks 1 000
Magical Solar Slab 200
Magical Rain Slab 200
Lunar Slab 100

To expand the War Temple Complex and increase the number of places to visit up to 2 000 per day, the Prince can build the 2nd level of the building. The cost of construction of the 2nd level is:

Resource Amount
Golden eggs 120
Amaranth 4 800
Flour 3 200
Hemp oil (bottles) 320
Megalith Blocks 800
Magical Solar Slab 160
Magical Rain Slab 160
Lunar Slab 80

[править] The Rigging Production

For additional equipment of the military vessels of the Land of Clones to their owners require the rigging equipment. Military vessel in full equipment has greater speed, maneuverability and protection and thus its combat characteristics greatly increasing:

Vessel type Durability increasing Basic protection increasing Cost of production of one kit Nominal value “Weight”
Brig +4500 points +7% 105 kg of Hemp + 1 gold coin 6,9010 gold coins 1
Corvette +6000 points +8% 160 kg of Hemp + 2 gold coins 10,9920 gold coins 2
Battleship +9000 points +10% 280 kg of Hemp + 3 gold coins 18,7360 gold coins 3

Own Rigging Production can be opened by:

  • Prince, who developed all enterprises in the Principality to 3rd level
  • Owner of the administrative unit at the "Town" level or higher

A certain number of rigging kits can be produced per day, with total "weight" of not more than 3 units. For example, 3 kits of the rigging for the Brig, or 1 kit of the rigging for a Brig and 1 kit of the rigging for a Corvette, or 1 kit of the rigging for the Battleship.

50% of the gold coins spent to the production of each rigging equipment kit go to the Reserve of the Captains of the Land of Clones. Daily payments from this Reserve receive only the most experienced captains - those clones, whose Rigging Practice is not less than 100 points. Payments are making according to the "weight" of the clone, the "weight" is the number of points of Rigging Practice.

The cost of opening the Rigging Production is:

%rigging_factory_building_cost%

Equipment of vessels is making right there, at the enterprise, or in the section Business - Arms Production - Improvement of the combat fleet. Only vessels in the clone's bag or in the storehouse are available for equipment. Each vessel can be equipped only once. Remove the rigging from already equipped vessel is impossible.

Only the clones with the number of points of Rigging Practice not less than 100 can drive a military vessel, equipped with rigging equipment. The clone can study Rigging Practice at the University (in General classes with teachers or in the process of individual training).

Sell or buy rigging equipment for vessels can be on the Commodities Market.

[править] The Bakery Plant

Baking bread on the Land of Clones is a State monopoly and is carried out by the Bakery Plant. Only Princes can order the baking of bread. The rest inhabitants of the Land of Clones can purchase bread from the Trade Guild. The Bakery Plant will not accept an order from the Prince if he does not have a registered "business permission certificate".

Business permission certificate is purchased for 1 time, it can not be sold or transferred. The cost of a business permission certificate is:

Resource Amount
Wood 500 units
Cereals 500 units
Stone 500 units
Iron 50 units

The Bakery Plant is proud of the production recipe, thanks to which 1 kg of flour is obtained 1 kg of bread.

When placing an order at the Bakery Plant, Prince must deliver the appropriate amount of flour to the Bakery warehouse. The cost of baking 1 kg of bread is 0.02 gold coins.

Immediately after the purchasing of business permission certificate, available limit of bread production is 20 kg per day. In case of non-purchase of all available amount of bread, production limit is reduced by 5 kg / day. In case of full purchase, the limit of production of bread increases by 1 kg. The maximum possible limit of bread baking for one Principality is 50 kg per day. The minimum irreducible limit is 5 kg per day.

After completing the order for baking, the Bakery Plant delivers the bread to the Prince's warehouse.

[править] The Cement Factory

Build a cement factory can owners of the administrative units with "Town" level or higher and Princes.

Initial material for the production of 1 unit of Cement: 3 units of Limestone + 1 unit of Clay + 0.03 gold coins (state tax).

The cost of building a Cement Factory:

Resource Amount
Processed Wood 500 units
Processed Stone 500 units
Processed Iron 50 units
Naphtha 1400 units
Naphtha Products 1400 units

For continuous operation every 30 days it is necessary to carry out repairing of the enterprise. Repair costs are:

Resource Amount
Processed Wood 15 units
Processed Stone 15 units
Processed Iron 1 units
Naphtha 40 units
Naphtha Products 40 units

The maximum amount of Cement produced per day depends on the type of AU or the level of development of the Principality:

Level of development Level of production
Principality of the 1st level 100 units of Cement / day
Principality of the 2nd level 250 units of Cement / day
Principality of the 3rd level 500 units of Cement / day
Principality of the 4th level 1000 units of Cement / day
Principality of the 5th level 3000 units of Cement / day
The Town 250 units of Cement / day
The City 500 units of Cement / day

[править] Development of the Hunting Grounds

The lands of the Principality are not idle. In the vast areas you can open a variety of hunting grounds with a variety of game. Many hunters on the Land of Clones will want to try their luck in your hunting grounds. Developing hunting grounds in his Principality, the Prince increases its Technological level – the cost of all grounds in gold coins is added to the Technological level of the Principality.

The hunting grounds are purchased either for gold coins or for a certain resource:

%hunting_ground%

In each hunting grounds can be placed a certain amount of the animals, which the Prince buys in the State Nursery. The more hunting grounds in the Principality, the more animals can be kept in them at the same time, respectively, the more animals are available for shooting by hunters per day.

%hunting_ground_animal%

The maximum "weight" of each type of hunting grounds is: Technological level/4 (rounded down).

At the same time an unlimited number of hunters can hunt in the Principality. The Prince receives an income from each shot on its territory, namely 50% of the cost of ammunition expended by hunters during the day in the Principality (read more about the principles of hunting can be found in the "Hunting" help chapter). This income is charged to the Prince once a day on the game account.

Hunting statistics for the last day, month or for all time is available on the "Profitability" page. The Prince can assign a reward (bonuses) to all hunters on a certain animal, automatically returning them part of his profits (income from shots minus the cost of buying the this type of animal in the State Nursery) from 0 to 95% of his profit from the hunt for this animal. If the Prince's profit is less than or equal to 0, bonuses are not paid.

[править] The Military facilities / The Treasury / The Crest

[править] The Treasury of the Principality

Each Principality formed a gold reserve - it is a personal Treasury of the Principality, which is transferred share of 5% of the income from training "Intention" characteristic at the University daily. In the event of the defeat of the Principality in the war, this Treasury will go as a military trophy to the victorious Principality, and this military profit, like any other, will be paid to the victorious Prince and his entire Troops in proportions.

[править] The Crest of the Principality

Initially, the Crest of the Principality is down. Proudly raised the Crest - a symbol of the mighty and the free Principality! The cost of raising the Crest is 100 gold coins.

The princely reserve named the "Raised Crest" is formed daily by the State in the form of 2 parts:

Part I:

  • 5% from the income from training in the Command of Military Affairs
  • 10% of sales of weapons in the Weapon Shop

Part II:

  • 10% from discount in the Trade Guild
  • 10% from discount in the Fair

The funds of the part I of the reserve are equally paid to the princes whose crests are raised, and the funds of the part II of the reserve are paid in proportion to the Technological level of the Principality.

The Principalities with their raised Crest placed higher in the ranking in the Registry of the Principalities.

The Prince, who raised the Crest, has the opportunity to add personality to his Principality - to change the standard image of the Crest to his own. It can be, for example, the personal coat of arms of the Prince represented on a sheet. To change it, you need to send an image of your Crest to the support email address, also informing the name of the Principality. The image must be 43x43 pixels in PNG format with a transparent background. Changing the image is free of charge.

[править] The Defensive Wall

To protect the Principality from enemy raids, Prince can build a defensive structure - the Wall. The Wall will stop the enemy on the approaches of the Principality and force him to apply the Siege Tactics, as well as take part of the shots in the case of an enemy attack. Iron and gold from stuck in wall enemy bullets and cannon balls can to act in ordered of the Prince as combat trophies. During the siege and fighting at the Wall of the Principality, the Wall can be destroyed to varying degrees, so it will need to be repaired. If the durability of the Wall has fallen to 8 000 points or lower, the Wall is considered destroyed and no longer protects the Principality. In addition, the higher the level of the Wall built in the Principality, the higher the level can be built another building in this Principality – Barracks, which affects the number of Prince's Troops. Read more about the role of the Wall in the battles in the "Prince's Troops - Warfare - Siege Tactics" chapter below.

Construction of the Wall should be started from level I, if necessary, consistently increasing its level to V. To work on the construction it is necessary to hire clones - the builders. The Prince manages himself the supply of materials for construction and hires the necessary number of workers to the construction site. On the conditions of employment of builders can be found in detail in the "Hiring builders" chapter. Each Builder will use 3 units of Naphtha Products and 1 unit of other resources per day, spending in addition 1.5 points of Energy (1 point if living in a house on the territory of the Principality). To start construction is not necessary to have all the amount of resources at once, you can submit to the construction of 30% of the required amount.

The cost of building and increasing the level of the Wall:

[править] Level I

Wall of level I can be built in the Principality, the Technological level of which is not less than 2000 points. The durability of the Wall of level I is 20 000 points.

Resource type Amount
Processed Wood 750
Processed Stone 2000
Sand 800
Cement 300
Naphtha Products 8500

[править] Level II

Wall of level II can be built in the Principality, the Technological level of which is not less than 5000 points. The durability of the Wall of level II is 50 000 points.

Resource type Amount
Processed Wood 1500
Processed Stone 3000
Sand 1200
Cement 400
Naphtha Products 12 800

[править] Level III

Wall of level III can be built in the Principality, the Technological level of which is not less than 10 000 points. The durability of the Wall of level III is 100 000 points. Wall of level III gives the possibility of building a Barracks of level III (increasing the number of Prince's Troops).

Resource type Amount
Processed Wood 2500
Processed Stone 5000
Sand 2000
Cement 700
Naphtha Products 21 500

[править] Level IV

Wall of level IV can be built in the Principality, the Technological level of which is not less than 15 000 points. The durability of the Wall of level IV is 220 000 points. Wall of level IV gives the possibility of building a Barracks of level IV (increasing the number of Prince's Troops).

Resource type Amount
Processed Wood 5250
Processed Stone 10 000
Sand 4000
Cement 1350
Naphtha Products 47 500

[править] Level V

Wall of level V can be built in the Principality, the Technological level of which is not less than 25 000 points. The durability of the Wall of level V is 400 000 points. Wall of level V gives the possibility of building a Barracks of level V (increasing the number of Prince's Troops).

Resource type Amount
Processed Wood 7500
Processed Stone 15 000
Sand 6000
Cement 2000
Naphtha Products 64 500

[править] The Repair of the Wall

Repair the wall should be proportional to the degree of its destruction, using all types of required resources. If any resource is missing, the repair will stop. The cost of repair of 1 point of durability is: %kingdom_wall_repair_1_point_cost%. The repair process is similar to the construction process, the Prince himself hires workers and monitors the availability of material at the construction site. The expenditure of resource by each worker per day is: %kingdom_wall_repair_daily_per_worker_cost%. The repair process takes place at the estimated time (after 00:00 GMT). The repair progress will correspond to the percentage of the wall durability.

Each worker engaged in the repair of the Wall consumes 5 points of Energy daily. Only residents of this Principality can repair the Wall. If on any of the days the Wall is fully repaired, but the Siege continues, workers will not be fired and will be able to participate in the repair in the following days, until the end of the Siege.

[править] The Barracks

In order to increase the number of Prince's Troops, the Prince can build a Barracks. The level of this building can not be higher than the level of existing Defensive Wall in the Principality. The Barracks need to be repaired every 30 days.

The construction of Barracks should be started from level I, if necessary, consistently increasing its level to V. To work on the construction it is necessary to hire clones - the builders. The Prince manages himself the supply of materials for construction and hires the necessary number of workers to the construction site. On the conditions of employment of builders can be found in detail in the "Hiring builders" chapter. Each Builder will use 3 units of Naphtha Products and 1 unit of other resources per day, spending in addition 1.5 points of Energy (1 point if living in a house on the territory of the Principality). To start construction is not necessary to have all the amount of resources at once, you can submit to the construction of 30% of the required amount.

The cost of building and increasing the level of Barracks, as well as their advantages:

[править] Level I

Barracks of level I can build in a Principality, which has already built a Wall not lower than level I. Barracks of level I give +500 places in the Prince's Troops (except the fleet). If in the Principality there is a built War Statue 5th level, the possible number of the fleet increases by 300 vessels relative to the current value. Cost of construction is:

Resource type Amount
Processed Wood 5000
Processed Stone 5000
Sand 1500
Cement 500
Naphtha Products 10 000

[править] Level II

Barracks of level II can build in a Principality, which has already built a Wall not lower than level II. Barracks of level II give +1000 places in the Prince's Troops (except the fleet). If in the Principality there is a built War Statue 5th level, the possible number of the fleet increases by 400 vessels relative to the current value. Cost of development is:

Resource type Amount
Processed Wood 3000
Processed Stone 3000
Sand 900
Cement 300
Naphtha Products 5000

[править] Level III

Barracks of level III can build in a Principality, which has already built a Wall not lower than level III. Barracks of level III give +2000 places in the Prince's Troops (except the fleet). If in the Principality there is a built War Statue 5th level, the possible number of the fleet increases by 500 vessels relative to the current value. Cost of development is:

Resource type Amount
Processed Wood 3000
Processed Stone 3000
Sand 900
Cement 300
Naphtha Products 5000

[править] Level IV

Barracks of level IV can build in a Principality, which has already built a Wall not lower than level IV. Barracks of level IV give +3000 places in the Prince's Troops (except the fleet). If in the Principality there is a built War Statue 5th level, the possible number of the fleet increases by 600 vessels relative to the current value. Cost of development is:

Resource type Amount
Processed Wood 3000
Processed Stone 3000
Sand 900
Cement 300
Naphtha Products 5000

[править] Level V

Barracks of level V can build in a Principality, which has already built a Wall not lower than level V. Barracks of level V give +5000 places in the Prince's Troops (except the fleet). If in the Principality there is a built War Statue 5th level, the possible number of the fleet increases by 800 vessels relative to the current value. Cost of development is:

Resource type Amount
Processed Wood 3000
Processed Stone 3000
Sand 900
Cement 300
Naphtha Products 5000

[править] The Repair of the Barracks

Regardless of the level of development of the Barracks, to repair them you need to spend the following amount of resources every 30 days:

Resource type Amount
Processed Wood 300
Processed Stone 300
Sand 150
Cement 50
Naphtha Products 500

If the Barracks are not repaired on time, the Prince will receive a daily notification by internal game mail. Also in this case, the number of fighters that is accepted in the Prince's Troops in excess of the usual limit (excluding Barracks) will not go in battle. Fighters who do not go in battle will be chosen randomly, unnecessary vessels also will not take part in the battle.

[править] The Prince's Troops

[править] Military Service

Each Prince needs a strong army to protect his possessions. Clones, starting with the status of a Craftsman, can enter the service in the Prince's Troops. Submission of applications is available in the Work - Security Guard - Prince's Troops section.

The more powerful the Prince's army, the higher his chances to winning future military battles. The total number of Troops in the Principality is limited and depends on the raised Crest and the level of development of all enterprises.

For Principalities with non-raised Crest:

  • 1st level of enterprises development: a maximum of 125 Troops' fighters with a maximum of 5 vessels (except the Battleships)
  • 2nd level of enterprises development: a maximum of 200 Troops' fighters with a maximum of 15 vessels (except the Battleships)
  • 3rd level of enterprises development: a maximum of 250 Troops' fighters with a maximum of 50 vessels (except the Battleships)
  • 4th level of enterprises development: a maximum of 300 Troops' fighters with a maximum of 100 vessels
  • 5th level of enterprises development: a maximum of 350 Troops' fighters with a maximum of 150 vessels

For Principalities with raised Crest:

  • 1st level of enterprises development: a maximum of 300 Troops' fighters with a maximum of 5 vessels (except the Battleships)
  • 2nd level of enterprises development: a maximum of 500 Troops' fighters with a maximum of 15 vessels (except the Battleships)
  • 3rd level of enterprises development: a maximum of 1000 Troops' fighters with a maximum of 50 vessels (except the Battleships)
  • 4th level of enterprises development: a maximum of 2000 Troops' fighters with a maximum of 500 vessels
  • 5th level of enterprises development: a maximum of 3000 Troops' fighters with a maximum of 800 vessels

All clones serving in the Prince’s troops get characteristics charges, depending on their military rank:

  • +1 units of initiative if a clone does not have the rank;
  • +2 units of initiative (in rank from Second lieutenant/Cornet/Non-commissioned lieutenant to Lieutenant/ Staff-captain/Lieutenant captain);
  • +3 units of initiative (in rank from Captain/Captain third rank to Lieutenant colonel/Captain second rank);
  • +4 units of initiative (in the rank of Colonel/Captain first rank );
  • +5 units of initiative (in the rank of Major general/Rear admiral);
  • +6 units of initiative (in the rank of Lieutenant general/Vice admiral);
  • +7 units of initiative (in the rank of General/Admiral);
  • +10 units of initiative (in the rank of Field-marshal-general/Fleet admiral).

In addition, troops can train their combat characteristics by training on the training arena built by the Prince (for a description of the training process, see Character - Combat skills section).

[править] The Training Arena

The Prince has the opportunity to build a "Training Arena" facility. This facility allows carrying out professional training with the Prince's Troops, during which the soldiers significantly increase their combat skills. At the Training Arena allowed the clones of Prince's Troops which paid for daily training in the Arena. Payment for training is making for the desired number of days, at the price appointed by the Prince, and is paying to the Prince daily. In case of dismissal of the clone from ranks of Prince's Troops, gold coins for paid but "not fulfilled" trainings will be returned.

Princely "Training Arena" includes a huge area for field exercises, and the water area and the port for marine exercises.

Depending on the level of development of the Principality, the Prince has the ability to build a "Training Arena" and its improvement (upgrade). The higher the level of the Training Arena, the more clones, artillery and vessels can participate in the exercises, and the time and professional approach to the exercises is growing. Each soldier can consume a larger amount of Kvass during the training, thus to obtain an extra points of Expertise in military affairs or Initiative, of your choice. Also on the level of the Training Arena depends on the number of points of "Bonus to Expertise in military affairs" characteristic, which clones will receive during training. Read more about this characteristic below in the relevant chapter. Also, the level of development of the Arena depends on the ability of the Prince's Troops to recognize the moulage of the enemy (fake troops) used by the army of Webman to deceive the Prince's army:

  • Arena was not built or needs of repair: 60%
  • Arena of the level 1: 70%
  • Arena of the level 2: 75%
  • Arena of the level 3: 80%
  • Arena of the level 4: 85%
  • Arena of the level 5: 90%
  • Arena at any level and built a Great Building, the War Statue of 5th level: 100%

Each new level of the Training Arena opens the Prince the possibility of a new improvement, the maximum level of the Arena is 5.

[править] Correspondence table:

%levels_info%

Clone spends 1 point of Energy for each training. The fighter needs to have "put on" the desired arms, the artillery gun or the vessel on which he intends to undergo training. The Prince himself provides fighters for ammunition, by paying the Gunsmith of the amount of 0.02 gold coins / day at the rate of each soldier; the Gunsmith himself keeps records of the required amount of ammunition for daily exercises. For this reason, the minimum training cost that the Prince can assign is 0.02 gold coins. The maximum cost is limited to 0.1 gold coins.

The arms of the fighters wear out during the training. If the firearms is so worn out that it is not enough for the current training, the clone will be trained or with a cold arms (if it was put on), or hand-to-hand (in the absence of any arms). In case of lack of Energy clone will not be able to participate in the paid training, the money for the missed training will not be returned. If during training of clone the battle with involvement of his Troops will start, the clone will participate in the battle.

[править] Table of daily increase of Expertise in military affairs and wear out of arms, depending on its type:

%reduce_table%

[править] Warfare

Only military units of those principalities, in which Crest is raised, can conduct military operations against the enemy. Prince’s troops of each principality can commit no more than 1 attack per day. If a clone trains in the arena during a fight, he still participates in the battle.

If a Crest is raised in the Principality, the Webman's army can independently attack such an unprotected principality. In this case, it is believed that the principality conducted one attack, and would not be able to attack this day no more. If during the day a principality has already independently attacked the enemy, the attack of the Webman's army is still possible. If the defensive wall is built and in good order, then the enemy detachment will use the siege tactics of the principality. If the defensive wall is not built (or it is destroyed), then when the prince's troops are defeated, the result will be the same as with a successful siege (capture of the principality).

Participating in a battle, clone consumes 1 unit of energy. If a clone lacks energy, then he does not take part in a battle. Also, he does not take part in the fight if his health units are below 10 and he is not recovered automatically before the fight.

During the fighting as part of the prince's troops, a clone receives increased charges of characteristics:

  • military expertise: for accurate hit +6 units, for inaccurate +2 units.
  • initiative: for participation in the battle +3 units, for the victory +6 units.
  • bonus to military expertise: depending on the weapon used (see below in the corresponding chapter).

For using firearms, it is necessary for a clone to have combat cartridges (cannonballs - for cannons and ships). The production of combat cartridges and cannonballs is available in the Arms production section, and the sale/purchase in the Trade Guild. Dragons Riders have to feed their pets with a plenty of naphtha in order for their dragons to fight in a battle with them.

Some combat skills that are available to a clone will NOT function during the battle between Prince’s troops and the enemy.

Protective leather clothing will save fighters from bullet and shrapnel wounds, but the damage reduction would be lower compared to protection against salt charges):

  • Leather Jacket reduces damage by 3-7%
  • Leather Vest reduces damage by 7-13%
  • Leather cloak reduces damage by 10-25%
  • Samurai Leather cloak reduces damage by 10-50%

All weapons during the battle wears out much faster:

  • Each shot of combat cartridge in the battle reduces the durability of the weapon by 10 units.
  • Each shot of cannonball reduces the durability of the weapon by 10 units.

[править] The offensive of the Prince's Troops

Opponents cannot fight if the level of armament of a prince's troops is much lower than the level of armament of an enemy detachment. If the firepower of an attacking prince's troops will be less than the enemy's firepower in 2 times, then an army will be forced to retreat hastily. Enemy detachment will fight to the last in any case, even if its firepower is more than 2 times weaker than the firepower of a prince's troops.

[править] What is the firepower of a detachment?

This is the maximum possible damage to the enemy with firearms and ammunition, which is in the unit's ammunition bag. Firepower of the squad is calculated as the sum of the products of the maximum possible value of damage to firearms by the number of cartridges for it (taking into account the residual Durability of the weapon) for each troop in the squad. Then the firepower of the opponents are compared. The firepower of a cold weapon is always 0.

Prince's troops can be deceived by Webman and they will attack the moulage of the enemy. Before the prince's army understands that it was a trick, it would make one volley on the dummies of the enemy. Prince's army would be considered the winner of this battle, and would be able to collect the spent ammunition from the battlefield according to general rules. Everyone who hit the target would receive expertise of military affairs and initiatives in accordance with general rules. The prince and his troops can recognize the trick of the enemy with different chances, which depend on the level of development of the prince's training arena:

  • The arena is not built or is in need for reparatory/maintenance works: 60%
  • 1st level arena: 70%
  • 2nd level arena: 75%
  • 3rd level arena: 80%
  • 4th level arena: 85%
  • 5th level arena: 90%
  • An arena of any level with a large built "War Statue" of 5th level construction: 100%

[править] The Siege tactics

If the defensive Wall is built and repaired, the enemy detachment will use the Siege tactics of the Principality. The Siege can last a considerable time. It all depends on how quickly the enemy detachment will be able to destroy the fortified Wall and defeat the Prince's Troops, or how quickly Prince's Troops from another Principality will be able to defeat the enemy detachment and lift the siege of the first Principality. During the Siege, the enemy detachment attacks every day, the interval between battles is 24 hours. The Prince's Troops of the besieged Principality can only repel attacks of the enemy. They can't attack on their own.

Enemy fighters, in case of a miss on Prince's Troops, often hit into the Wall (with a few exceptions, which is 25%), causing its destruction. In case of hit on the Wall by the enemy cannonball or bullet, the durability of the Wall decreases, similar to the health of the Trooper, as if he had been hit.

The Prince's Troops of the besieged Principality are under the protection of the Wall, so even relatively small Troops have a chance to successfully repel the enemy attack. The Wall gives an extra bonus to the "basic accuracy" of the weapons used by the Prince's Troops (except dragon riders), but as the Wall destructs, the effectiveness of the Wall may decrease. When the durability reaches 8 000 units or less, the Wall is considered completely destroyed. Detailed specifications are given in the table below.

Wall level Bonus to the "basic accuracy" of the weapons (except dragon riders) Maximum durability Durability at which the Wall level is reduced by 1
I +10% 20 000 8 000
II +20% 50 000 30 000
III +30% 100 000 70 000
IV +40% 220 000 140 000
V +50% 400 000 280 000

Certain rules apply during the Siege of the Principality:

The Prince's Troops, which are under Siege, can not attack any enemy detachment (can not leave the Principality). Troopers can't leave the Troops.

The durability of the Wall can be restored by builders. Only residents of this Principality can repair the Wall. At the same time, each Builder spends 5 points of Energy per day. For more information on repair, see "The Military facilities / The Treasury / The Crest - The Defensive Wall" chapter.

In the Registry of Principalities, the Principality under the Siege specially marked. In the "Troop's Battles" section you can see information about the battles during the Siege.

Ammunition, which hit the Wall, piling up in the "Wall Trophies" reserve. Ammunition, which hit the Prince's Troops, after the battle received in the Prince's Troops in the form of combat trophies, according to the standard rules of obtaining combat trophies. Ammunition, which shot by the Prince’s Troops, goes to the enemy army besieging the Principality, minus 10%.

The Siege can be stopped by the aggressor himself (the Siege is lifted, the enemy retreated). In this case, the "Wall Trophies" reserve received in the besieged Prince's Troops according to the standard rules of obtaining combat trophies.

Also the Siege can be lifted in the case of attack another Prince's Troops against the enemy army besieging the Principality, in case of successful outcome of the battle (victory of Prince's Troops of another Principality over the enemy). In this case, the "Wall Trophies" reserve received in the besieged Prince's Troops according to the standard rules.

The Principality is considered "captured" if both conditions are met:

  • The Wall is destroyed (durability decreased to 8,000 units or less).
  • Besieged Prince's Troops are broken.

In case of victory of the enemy troops the end of a successful Siege comes, and Principality capturing by the enemy. In this case, the winner (the enemy army) gets the "Wall Trophies" reserve.

After the capture of the Principality, the enemy troops can split up into smaller combat detachments and continue the attack on the Administrative Units of the Principality. Marauders of the enemy can attack houses of inhabitants of the Principality (now is in development).

[править] Salary and combat trophies

Regardless of whether the Prince’s troops won the battle or lost it, all participants in the battle would be paid gold coins, according to the amount of knocked-out health points of the enemy. The cost of the one unit of health will be assigned and it would be shown before the fight. Prince, the commander of the troops, additionally receives 10% of the total payment to his soldiers.

In addition, the winning side collects all the ammunition that it used in combat from the battlefield in the form of gold and metal - separately (25% will be deducted). The winner also collects from the battlefield the ammunition spent by the losing side, also 25% will be deducted (both from metal and gold), metal and gold are divided between soldiers according to weight, the weight is the amount of knocked-out health of the enemy.

If the principality is under siege, then there are additional rules for the trophies distribution. Read more about this above in the chapter of the Prince’s troops - Warfare - Siege tactics.

[править] “Bonus to expertise in military affairs” Characteristic

A Clone earns the characteristic “Bonus to expertise in military affairs” by training on the training arena of the principality or by participating in battles as part of the prince's troops, for each conducted battle. This characteristic can be exchanged for expertise in military affairs using the Kvass drink. Each bottle of kvass, drunk by a clone at the Canteen, automatically exchanges 33 units of the Bonus to expertise in military affairs into 33 units of expertise in Military affairs.

The basic increase of number of units of this characteristic for a clone depends on the weapon that he used in combat (see table below):

Weapon type Bonus charge
Punches No bonus
Brass knuckles +1
Sharpener +2
Knife +3
Bayonet +4
Saber +5
Gun +6
Fusil +7
Musket +8
Carabine +9
Pistols +10
Yataghan +11
Katana Sword +13
Double-barrelled rifle +12
Triple-rifle +14
Sniper Rifle +15
Automatic Rifle АW 0614 +15
Howitzer +16
Regimental gun +18
Unicorn (elongated howitzer) +20
Brig +24
Corvette +27
Battleship +33
Dragon rider +33

Training fight at the arena:

The number of units of the Bonus to expertise in military affairs received for each training battle depends on the level of the training arena:

Bonus = (Basic value) x (Arena level)

For example, if a clone armed with a battleship conducted a training battle in the 5th level arena, he will receive 33x5 = 165 of the Bonus to expertise in military affairs.

Fight among prince’s troops:

In this case, clone will receive Bonus to expertise in military affairs for each battle in the following size:

Bonus = (Basic value) x3

That is, a clone armed with a battleship will receive 33x3 = 99 units of the Bonus to expertise in military affairs.

[править] The Emperor is the highest title of the Land of Clones

The Emperor - this is the highest title that can be obtained in the game. This is an honorary status awarded to the clones of the social status of Boyar who built the Principality and developed all its enterprises to the 4th level (University-to the 5th level), as well as built the Prince's Palace and raised the Crest. In addition, the future Emperor should be the owner of the Administrative Unit of the "City" level (in any Principality) with the main production enterprises developed to the maximum level.

The Emperor, who developed all enterprises in the Principality to the 5th level, and the University - to the 6th level, receives the title of Emperor of the Era of the Naphtha. The Emperor, who developed all enterprises in the Principality to the 6th level, and the University - to the 7th level, receives the title of Emperor of the Era of the Megaliths.

In addition to respect from all residents and receiving a constant profit from the high-developed Principality, the Emperors have additional income. Every day the State forms a Reserve of gold coins consisting of:

  • 7% - from the State profit for "Social statuses"
  • 5% - from weapon sales in the Weapon shop
  • 10% - from the production of Kvass
  • 25% - from tax on the rental of Real Estate
  • 5% - from State income in the Trade Guild
  • 10% - from the "discount" on the Commodities Market
  • 10% - from the "discount" on the Fair
  • 0.5 Clonero with each activated "privileges card" on the "Battle of the Thrones" Game Server
  • 15% - from the income from studying the "Intention" characteristic at the University
  • 10% - from the commissions at the Auction of Principalities

At the end of the working day this Reserve is paid equally to all Emperors.

And finally, the Administration may, at its discretion, encourage new Emperors with jewelry gifts, which are the distinctive emblem of the highest status in the Land of Clones! Players have already been awarded more than 10 "gold cards of the Emperor". At the moment, the promotion is over, but in the future players expect new gifts. Follow the News of the Game!